Europa Universalis 4

Yeah, would not surprise me a bit. But I see why they started when they did.

The basic outline of the outcome of the Diodachi dispute was more or less in place by the start date. But really, it was an extremely unlikely outcome. And I think that all of European history is predicated upon that outcome. Start 30 years earlier and one of two things has to be – either you will usually see your game history play out utterly differently than actual history, or else they will have to introduce some very intrusive game mechanics to push the outcome to replicate actual history. Either would turn off a lot of players.


A model for groups of people that exist within your nation. In the case of Imperator, that means citizens, freemen, tribesmen, and slaves. Pops are from a particular culture, follow a religion, etc. Victoria 2 is the “pop game” where it’s far more granular.

I see. Cool!

Oh man, the stuff they’re adding for the big expansion at the end of this year sound fantastic. They’re not going into mechanics yet, just content, but the new mission trees for Austria, Serbia, and the Crusader States look like a lot of fun. Can’t wait to start as the Knights and try to form Jerusalem.

I imagine we won’t get to hear any of the mechanics stuff until after Sweden gets back from Summer break, sadly. But the new mission stuff sounds good.

Interesting developments. Looks like EU4 will not be getting a single DLC/expansoin in 2019, as the mega expansion planned for the end of the year has been pushed back to 2020.

It does make me wonder if this is the last expansion for EU4 and they want to go out with a bang? Paradox hasn’t retired any of their games since moving to their current development model with CK2 so it would be interesting to see how they will do something like that.

In any case, I’m doubly interested to see what this expansion is bringing. They haven’t done one this big before.

I can’t see them pouring a year of dev time into something (even with limited resources) only to put it out to pasture with a final piece of DLC. I assume that the primary reason for this overhaul is to make it easier to build future expansions.

That could certainly be! They did make the pivot recently with development and estates, I could see this as being a big followup to moving those systems to the base game.

Pretty exciting stuff. Just the content they’ve shown (mission trees and map reworks) look fantastic, I can’t wait until they start talking mechanics.

What’s interesting to me about this delay is that they’re already announcing it at the start of July. That doesn’t strike me as a situation where they find themselves a little behind schedule and need another month. This far in advance, it sounds like they have more things they want to pack into this bad boy.

I gotta say that them pushing it back seems to be a good thing. While they’ve generally done well with EU 4, they do have some history with patches causing performance issues/ bugs. So more time to smooth everything or? Ok by me.

What’s really great is that they already took a lot of time recently digging themselves out of technical debt before they even started on this expansion.

Yeah, and you wouldn’t spend that much time addressing technical debt unless you planned to continue to develop on it for some time.

Or several ppl were removed / left from the project after estimation / planning time.

After a few months of working on it, they revealed what they’re going to be doing with the Estates system.

I’m all for reducing the micro that estates caused!

I’m glad that they are trying to polish up some of the older mechanics that are disjointed.

The overhaul to Catholicism coming sounds pretty great, especially with the way it ties in to Clergy estate.

So, apparently while the coders were busy on getting everything transitioned to 64-bit and digging themselves out of the tech debt they’ve accumulated over the years, the content team was busy creating a new free update: Manchu. They are refining the gameplay in Asia, giving a human Ming player some challenges in the early game (and making it likely that an AI Ming will fall apart as they historically did) but also making it so you don’t instantly implode the second you border a nation like Russia.

Sounds like there’s another dev diary or two to cover nations like the Oirat so there’s more to come, but the update is scheduled to come out next month with the 64-bit upgrade.

Niiice, thanks Kevin.

More on the Manchu/Qing: