Fallout + Stalker + Men of War = Nuclear Union

Quoting RPS

1C and Men Of War men Best Way are making a post-apocalyptic RPG called Nuclear Union. This is basically party-based STALKER/Metro in the Men Of War engine.

Will we see any anomalies and monsters in the game?
Anomalous fields emerged on top of the Earth following the nuclear strikes, and animals and people who failed to hide out in the bunkers due to various reasons, mutated. Hence Nuclear Union will definitely feature anomalies and mutants!
The game plot can be considered a fantasy, because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the game, in the year of 1962. The industries were hastily moved to the underground bunkers along with key specialists of the Soviet Military Industry. As for the weaponry in 2012 there will be a large selection of “unusual” small arms, inclusive of experimental Soviet prototypes, which existed in the real history, but never went to the mass production.
Where exactly does Nuclear Union take place - under- or above the ground?
Most of the time gamers will play above the ground, in the Moscow region that survived the nuclear apocalypse. Moreover, the protagonist will also visit Pobedograd. As aforementioned we cannot share any more information with you.
Will it be possible to free-roam the game world? How big is it?
The explorable world is constantly growing. The protagonist can move freely around any already-visited locations. The more the plot unfolds the more locations he will be able to visit. If we talk about the freedom in the game, it’s pretty large. There is a global goal, but it’s totally up to the player what steps they will take to achieve it. The freedom of the player’s actions will only be limited by their imagination.
Role-playing games usually feature companions to the main protagonist, the so-called party. Will they be featured in Nuclear Union?
The protagonist will meet very interesting and colorful characters in Nuclear Union, and some of them will join him. It is possible to travel with only two party members at a time, but it is the player who decides who they will accompany them and when to abandon them.
The game plot can be considered science fiction because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the game’s version of 1962. The industries were hastily moved to the underground bunkers along with key specialists from the Soviet Military Industry. Due to this, the weaponry in 2012 will be a large selection of “unusual” small arms, inclusive of experimental Soviet prototypes, which existed in the real history but never went to the mass production.
Do you plan to have a moral choice system throughout the game?
Some game quests might trigger some a moral choice that might affect the various plot lines. But the protagonist, an active Soviet officer, will definitely never join forces of evil.
Will it be possible to overlook the battlefield and give tactical commands between the party members, like in the Men of War games?
Nuclear Union features a third-person view camera. The player is unable to control the party members, but it is possible to do something about their behavior and to assign commands to them during the combat.
Will the combat in Nuclear Union will be real-time or turn-based?
All battles are real-time, but it will be possible to use active pause. For example, for more precise shooting or assigning commands to the party members.
Can you please share some details about the combat system?
We will give you more information on this later.
Some words about the role-playing upgrades and playing the role of the character?
Unfortunately we cannot comment on this now. Let’s come back to his topic later.
What about Steam support?
Yes, we plan to distribute the game as usual both through retail boxed versions and digitally through Steam.




Sounds pretty cool. Won’t get my hopes up yet, but will definitely watch how this one evolves.

Very intriguing!

Will we see any anomalies and monsters in the game?
Anomalous fields emerged on top of the Earth following the nuclear strikes, and animals and people who failed to hide out in the bunkers due to various reasons, mutated. Hence Nuclear Union will definitely feature anomalies and mutants!

Random thought: Wouldn’t it be awesomesauce if a game like this used something like Spore’s creature generator to actually create different types of mutated enemies?

I think generating various kinds of monsters should become a licensable technology just like speedtree. Even though some dislike speedtree, I think it improved overall visual quality of games by not having those ugly manually designed ones.

Edit: But what I would really like to see is a licensable AI engine. A really good one.

I was going to say very Stalker-ish but they are going for that Cold-War-Never-Ended vibe from Fallout. Only from the Russian perspective. I like it - can’t get enough post-Apocalyptic games.

But the protagonist, an active Soviet officer, will definitely never join forces of evil.

lol that’s great

Ummm. Yes. So this looks like day 1.