I’m pretty much in agreement with @Scotch_Lufkin on all this.
But “having to manually un-gimp the combat AI” is really not what FFXII is about, @Misguided. It’s more like setting up your little script and tweaking it to be as efficient as possible given your current party, their equipment, what you’re fighting, etc – except you can always jump in and tell someone to do whatever if it’s not working out quite right in the moment.
I love XII’s combat. It scratches the Majesty itch for me, but inside an awesome Final Fantasy game. It’s so good.
Also, not to go too far off-topic, but by far the best FF Tactics-style game of all time is the PSP remaster (I don’t think it was ported anywhere else, sadly) of Tactics Ogre. It’s so good. Hard as balls if you don’t know the system pretty well, and with all the permadeath and branching story shit everyone always says they want and then the game sells for crap and we never get another one and I’m still mad.
I ain’t even mad that Unsung Story looks right now like I got taken for a ride for $20, because Tactics Ogre is so damn good.
Second to that of course is the actual FFT remaster, on PSP or Vita or phone or whatever you like. The phone interface isn’t ideal, true, but I found it pretty playable. The cleaned up translation is mostly a huge improvement, and helps the story makes way, way more sense.
FFTA and FFTA2 are mechanically sound and huge, but the story is absolute nonsensical tween garbage. A2 is much better in that it softens the “laws” mechanic and some of the other rough spots a bit, but they’re both quite fun even if you have to turn off your brain during the dialogue or risk losing 1d4 points of INT until you rest.
Anyway, FFXII is amazing and I’m so on board with this as soon as it comes out.