Initial game testing has been uninspiring but my guess is that using HDMI is my bottleneck. Windows is only recognizing it as a 60Hz display, so presumably the DX layer ain’t heard of no FRAMERATES, no son.
So, question: Anything I need to do or configure beyond upgrading to a DisplayPort cable?
Obviously my hardware itself may be a limitation, but 2x Radeon 480s and a 3.4GHz i5 should be enough to FRAMERATE the fuck out of like Portal 2 and Skyrim at 1440p, no?
Also make sure you’re not missing a refresh rate setting in the monitor settings itself - sometimes you need to set the monitor to ‘boost’ refresh or some such malarkey.
I did have to set Freesync to On in the monitor’s OSD. It doesn’t seem to have a specific refresh rate setting anywhere.
Sidenote, on the ViewSonic OSD situation – I love the little joystick instead of discrete OSD control buttons. I don’t love the fact that it took me 20 minutes to figure out how to turn off the overlay crosshairs in the middle of the screen (for MAXIMUM GAMING, obviously).
(From neutral with the OSD not displaying, joystick-down toggles crosshairs. Duh!)
It probably is to a degree, but I think you should still get 90Hz at 1440p if you’re not using some really ancient cable.
The Radeon 480 is an HDMI 2.0 card. HDMI 2.0 supports a max of 4k 60Hz, which I think equates to 90Hz at 2k? Also I don’t think 2.0 supports variable refresh rate, which may have something to do with why you’re only seeing 60 (don’t know for sure).
So! Turns out there’s a Windows setting in the old-school Device Mangler, of all things. Between that and the new cable, I’m FreeSyncing away and it’s pretty glorious. I am super happy with the new display.
No dice, same problem in Windows. No issues with anything in-game.
Also I thought I solved it by turning off FreeSync on the monitor, but that’s also not the case.
Issue seems to come up when a new window comes into focus. Even when mousing around the screen and mousing over new windows. Guessing it has something to do with Windows 3D accel.
Switching the Windows control to limit the monitor to 60Hz eliminates the problem, but man, that sucks.