This is what I was getting at. We were never getting the complete vision, we were getting whatever the devs were able to do. We never saw all the things that were partially implemented and removed or otherwise abandoned before the game shipped.
It’s an unpopular opinion here, but I largely think this is a fallacy on the part of gamers. I know there are bad actors/examples that can be pointed to, but I’m talking about the industry overall.
1995: “Oh man, can you imagine this game if they added Feature X? That’d be amazing!” Or “this game had potential, but these aspects of it really didn’t pan out. Oh well”.
2018: “You can tell they left a DLC-sized hole for Feature X”
Back in the retail days, those shortcomings or missing features of a game might never be realized. If the game was successful enough maybe you had a shot at an expansion, but that was about it. We took games as they were, whether it was good, bad, or just OK.
In the digital age, developers have a greater ability to distribute the content or changes that they just didn’t have time for when the game shipped. Now we see these “holes” being filled and cynically conclude that they were left out to sell DLC.
I think the primary things that have changed are:
- Developers have a much greater (and affordable) ability to add and improves features that shipped in the release game.
- Games are significantly more expensive to make. This can sometimes be made up for by an expanded market size compared to what we had in the 90’s, but not always. Yet game prices have remained largely flat for decades. Compare that to… just about anything else, and that’s very unusual. So the larger budgets have to be made up somewhere, whether it’s a larger market base or by having a longer tail after the initial box sale.
Paradox is often brought up as a DLC sinner due to the amount they release. Both CK2 and EU4 received glowing praise at release. The latter is the one I’m more familiar with, so I’ll speak directly to that. It has a 87 Metacritic score, and 88 user score. I put in probably 300 hours into the game before the expansion came out. Just focusing on the content expansions alone, there has been a lot of DLC released in the 5 years since the game released. Were these filling DLC holes? I would argue pretty strongly that they weren’t.
Now we can compare that to Stellaris, the much ballyhooed attempt at a more 4X-oriented game set in space. I don’t think anyone is going to argue with me here when I say that the game had some serious flaws at release. It’s just that in this day and age, we point to a flawed game and say “Oh I’m sure those bastards will just expect us to pay to fix it in DLC!”. Games can’t just be games we don’t like or aren’t very good, instead it’s a cynical method of mining DLC dollars on the developer’s part.
Now, I can think of one instance where I felt there was a “DLC-sized hole” and that was Civ5 when it shipped without Religion. The reason that one felt like that to me was that it was a prominent feature in Civ4, so it’s absence was very much felt by me. It felt like a feature that had been removed to make way for an expansion, since it was one that I was used to playing with in Civ games. The reality probably wasn’t really like that, though. Like has been happening since people started selling software, it was likely just a feature they lacked the time, money, and budget to address. When the game was successful, they were able to incorporate a feature they likely always wanted but couldn’t implement. But we’re jaded now, so we yell “DLC hole!”. :)