Hehe, so I take it this thread is kind of an “anti-peeve” thread. May as well run with it…
I really liked the idea behind Majesty, that you could influence but not actually control. I’ve toyed with the concept for trying to make a 4X game like that. I guess MoO3 was intended to be something along those lines, but for whatever reason it cough didn’t work out.
In fact, I’m just getting tired of these “save the world by yourself” games. I’m hoping for more squad-based shooters. Ghost Recon and Flashpoint were pretty good in that respect. I also thought the portions of Halo with backup Marines were the best parts of the game, despite what Cathcart may say about the merits of space-zombies + shotguns.
How about a MMOG with a large world, like one that you can’t cross in two hours? Heck, it takes longer than that to walk the length of Disneyland. At least when you go there, you don’t have to beat up on the resident fauna for six hours to level up.
Speaking of MMOGs, I imagine it’s only a matter of time before they figure out how to get all subscribers into the same world. None of this “worldpass” garbage if you want to – get this – play with your friends.
As far as multiplayer concepts go, what ever happened to that “electronic battlefield” concept? Games like BF1942 have popularized vehicles, but they still feel so arcade-y, and people bicker over who gets to fly the planes, etc. Box the “plane” part separately, and then the sim. guys can have a field day, and you FPS guys can finally get proper air support.
Of course when it comes to wargames, there’s the wargamer’s pipedream: the dynamic campaign. Slippery slope is still a problem, of course.
DaveM - I thought “AoW:Shadow Magic” did a fairly good job of recreating that MoM feel. The map generator helped a lot in that respect.
Sharpe - Did you ever play the multiplayer mode of the “Emperor:RotMK” city-builder? The “combat” part was a bit, er, game-y since you could only control your military during city-defense, but it was kind of like a city-builder RTS in many ways.
Balut - There was an “Archon Ultra” version that was released circa 1994. It’s no Archon II, but still worth a look. It has VGA graphics and modem-multiplayer – cutting-edge technology for ten years ago. Geez, has it really been that long?