Ok, so I loved the Mirror’s Edge games, but the small genre of first person platformers is really rare. I read this review today, and this sounds amazing.
Check out this gif they have in the review:
Honestly, I’ve never gone from never having heard of a game to being excited to play it this fast before.
Yeah, I was really interested in this based on theme and dev-stated inspirations of Titanfall 2 wallrunning (and perhaps Mirrors Edge).
Then I started seeing reviews mention the insane number of deaths. RPS noted:
Elite cyber ninja? I died 1423 times in Ghostrunner. Over a seven hour campaign that roughly works out at three deaths a minute.
No thanks. Not right now. I am not interested in that punishing of a game in this week of high pre-election anxiety. Maybe at a different time, but I don’t feel in any rush.
To be particular, it sounds like many modern platformers where the punishment is minimal because you restart quickly at a reasonable checkpoint. It still sounds pretty rough though.
There’s a demo on Steam so you can at least check it out to see if the difficulty is too much. It’s weird, I hate ultra-difficulty in Souls-likes or bullet hell shooters, but I’m fine with it in something like Trials. I suspect this will play closer to the latter, but it really needs to have instant restart if so.
By the time I got to the end of the demo I was doing pretty well staying alive. You need to use cover (quickly) and make liberal use of the slow time ability that lets you dodge bullets.
Hmmm. I like the parkour, but I really don’t like the combat. Most of the time I have no idea why I did or did not die, and what to do to improve. I don’t know why people making these games think that what they need is more combat.
Ghostrunner is a game about the joy of movement, and I love how it never loses sight of that. You’re a cyborg ninja and your weapons are speed and agility; everything you do, and everything the game throws at you, revolves around it. There are many enemies and boss encounters and special abilities, but they all centre on the fundamental idea of momentum.
It’s a relief. I worried Ghostrunner would do a Mirror’s Edge and get bogged down in combat, but it doesn’t. Polish developer One More Level understood why the Ghostrunner demo worked earlier this year, and stuck with it. Do one thing and do it well.
That makes me hopeful, but obviously I need to try it for myself.
I decided to give the demo another shot and made it through the first level with only a couple deaths. I think I was a bit hungover the first time I tried it. So the moral of the story is not to play while impaired.