If limited conversation is the best way to play the game for you, you can always do that without having a bunch of rules centered around forcing you to.
I play games for the mechanics and to play with and interact with a game system. Not to add real world issues and restrictions (like not being able to talk) into the game system. I similarly don’t like games with timer mechanisms, and other systems that effectively try to limit the players freedom in the real world in order to serve as a way to alter the game’s difficulty.
I think Gloomhaven’s system is particularly egregious, because it does that lazy game design thing of saying you can talk to some degree, only don’t be too exact. What the fuck does that mean? You know my entire deck. Am I allowed to say my initiative number? No? Then am I allowed to say “My fastest initiative?” What about “My second fastest?” But I’m not saying the number, so it’s okay? It all just seems kind of silly.
If I’m playing Blood Bowl, I don’t expect to have to go throw a football through a tire swing in my back yard in order to know whether I completed a pass. I do not expect real world physicality or limitations (other than, unfortunately, my brain power, which I sadly can’t improve) to have any bearing on game mechanics.
Another example, where I know enthusiasts of the game system disagree with me, is Advanced Squad Leader. There’s a rule that you cannot check line of sight (to see whether you can see an opposing unit to take a shot at them) before deciding whether you will actually take the shot. It’s only after you irreversibly declare that you will take the shot that you then put down your string and see whether you can actually see their unit, or whether your string clips a corner of a building and oops, no you just wasted your shot because you cannot see them.
To me, this is just another real world limitation that does not belong in the game. It’s basically a question of your real world eye sight and how good you are at gauging optical angles from the naked eye, and it just seems utterly silly to have that be in a cerebral game about squad combat. I just ignore that rule when I play with a friend, and we string to see if we have line of sight before declaring the shot. I trust my friend not to be stupid and string every possible line of sight in advance and waste my time. Because I don’t need a game system to prevent someone from doing that, because I don’t play with dicks. I also have no problem if my friend strings a couple before deciding. To me, a board game should not come down to whether you wear glasses.
Yet most of the ASL world seems utterly aghast at this idea.
None of this is meant to insult. Everyone is obviously entitled to what they enjoy, but I really do think it is poor game design. Because ultimately, for me, it’s a game, not a role playing event, and not community theater. I have no desire to go to the gym and lift weights in order to open a large stone door in a fantasy game.