I’m intrigued by console games being included in your collection. That’s a problem even Playnite wasn’t trying to solve. But it’s definitely relevant to me. Oh hey Oxenfree is for sale. Wait, isn’t that one of the games I already own through Games With Gold, or maybe through Game Pass or PS+?
So yeah, I’m all on board for this as an idea. I hope the implementation is good.
Hey good of GOG to find a new edge on the market, because the old one was disappearing fast.
I guess you’re just going to input all your passwords for all your accounts and GOG will log in for you as necessary with a different UI? Can’t their competitors like Steam shomehow detect and prevent that?
Personally I wouldn’t trust any company with all my games store passwords. When they get inevitably hacked I really don’t want to have to deal with all that hassle.
Also great point that those partner sites are not going to think much of GOG paggybacking on their library authentication/ account management. This was one thing Epic did which Valve rightly took exception to if I recall?
I read it as GOG establishing partner deals with the other platforms then using official APIs as Perky notes.
For instance, in the Gamespot preview I believe they mentioned that they already have a deal in place with Microsoft for the Xbox platform and hope to close deals with Sony and Nintendo soon.
They are also going to open everything up to open source user created extensions.
It will work the same way any site that lets you log in with Google/Facebook/whatever works - you get redirected to the service provider, and they pass a token back to the third party confirming your identity. GOG never sees your credentials. Steam and the rest could prevent that, but they want you to log in because they get the data on what you’re doing, and it’s another hook to keep you in their ecosystem.
Most of the way you hook Playnite to all the other launchers isn’t with entering your username passwords into Playnite directly, but to utilize other platform’s OAuth workflow to hook into each platform’s apis. This means Playnite never sees your username and password.
I’m sure GOG’s browser will work the exact same way.
Yeah, you’d have to be crazy to give up all your passwords like that.
This is a neat idea. I never installed the original GOG launcher, because why would I? But now, I will, and it’ll be one of the first spots I go for discovery. Very sharp.
Indeed. People who think this kind of feature involves giving all your passwords to GoG can be reassured that that’s not how OAuth tokens work. GoG will never see any of the passwords you enter. They will simply be told that you have been successfully authenticated by the other service.
I wonder if this step GOG is taking will end up killing off GOG Connect. It makes sense given the news of their profit margins. I think it is a fairly smart move and I’m glad GOG is continuing to pivot themselves in a such a way as to be different to the other stores.