Even PG2 was worse than the original, it had those incredibly washed out isometric maps. It wasn’t exactly pretty.
PG3D:Assault used the approach from the Paradox boarding school for 3D engines, where a low-poly ugly crappy 3D engine is better than any beautifully rendered 2D map could ever be.
A pity, I liked some of the changes they made to the formula, such as the Leader/Unit seperation, the limited supply some units were in and the ability to actually capture enemy units.
Back in the day, I hoped they’d further build upon that in a sequel, but as we all know, SSI went the way of the Dodo before that could happen and there hasn’t been a PG game since (that totally different XBL game doesn’t count).
I’m actually currently replaying the original PG, and it still holds up, after all these years. It’s a blast ordering those 15-overstrenghtened-Panzer IVs around. (It takes a LOOOOONG time before better tanks become available.)
Am I alone in longing for the simplicity the 2D interface provided those games with? Recently we had the Master of Magic challenge and I returned to that game for a few matches, and today I watched Stardock’s current Elemental video where the guy (is it Brad?) zips across the map and zooms in and out and rotates the map all the time, and I have a really hard time telling what’s going on (that’s important).
You couldn’t do any of that in MoM, but it allowed you to see what was going on at first glance.
Same with Civ, the original is so slick and quick to play even today, CIV with all it’s 3D and whatnot feels kinda bloated to me.
Ah well, in case I’m alone, sorry about the semi-rant.
Edit: [OFF TOPIC WARNING]What got me back into PG was that I stumbled across a remake recently, PGForever. Some dude faithfully recreated the game and made a slick windows native interface for it, and he improved moddability.
Unfortunately, he also made some changes, which is why I ended up playing the original instead. What I had issues with was that the AI now has to pay for repairs (which it appearently didn’t have to do in the original) and to compensate, there’s a steady and generous tickle of resources coming in for the AI every turn.
But the AI mostly uses it to spam countless cheap Infantry, Artillery, Anti-Air and Anti-Tank units around all it’s cities, so it becomes a real chore to make any progress.
Some scenarios are, imo, downright impossible to win that way. But YMMV, and it’s definately worth checking out.[/OFF TOPIC WARNING]
rezaf