Grognard Wargamer Thread!


And The Rat Patrol. Anyhow, I’ll give it a shot.


Is Hogan’s Heroes not still great? Please don’t answer.


Turn Ten, Late 1779

Force Adjustment

  1. His Majesty’s Government sees fit to send Viceroy Kane ten pounds, bringing the total to eleven. Viceroy Kane is instructed to hold New York.
  2. Jefferson Elected!: Jefferson becomes Governor of Virginia. He is inspirational, and so gives a -1 to loyalty at the end of every turn, but a military incompetent, who gives the British a column shift.
  3. Sullivan’s Expedition: General Washington sends the army to fight the Iroquois. The Mohawks are moved to the available Indians box.

Smugglers Phase

  1. Privateers deploy to Long Island Sound and Chesapeake Bay.

Naval Phase

  1. Vice Admiral Arbuthnot will move to shadow the French Fleet in Boston.
  2. Admiral Howe will deploy to fight Smugglers in Chesapeake Bay. Admiral Parker and Vice Admiral Graves will deploy to Long Island Sound.
  3. The Privateers were caught and eliminated (one in Long Island Sound, one in Chesapeake Bay). The Smuggler in Long Island Sound managed to evade Graves’s frigates.

British Ground Phase

  1. Amnesty and Parole: A 2-2-2 Colonial is Amnestied, and the French Army, 2 2-2-2 Colonials, and a 1-2-3 are exchanged for two Lobsters (1-2-3 British Infantry), one British Horse, and one Loyalist Horse.
  2. Viceroy Kane spends 5 pounds to deploy two lobsters to Charles Town in the Carolinas, the Loyalist Horse to Over the Mountain in the Carolinas, and the Benedict Arnold Loyalist to Schuykill Valley in Pennsylvania.
  3. No combat this ground phase. Washington deploys in New York.

Rebel Placement Phase

  1. A Committee of Safety deploys to Hampton Roads (a 1-3 fight for the rebels, with a column shift in the Brits favor due to Jefferson).
  2. 2-2-2 Colonials deploy in the Connecticut Coast and Rhode Island.
  3. A 2-2-2 Colonial deploys in the New York Frontier.
  4. A 2-2-2 Colonial deploys in New Jersey (in the Pennsylvania region).
  5. 2-2-2 Colonials deploy in Over the Mountain and Tidewater in the Carolinas.

Second Battle Phase

  1. Battle of the Connecticut Coast: A 4-11 battle after militia. Rebels are eliminated. Battle of Rhode Island: Militia turn out for the Rebels, but they still only roll on the 50% table. The Colonials are eliminated.
  2. Battle of the Frontier: High militia turnout for the Rebels results in an even fight on the frontier. Unfortunately, the British regulars are highly trained, and able to rout the rebels. The Colonials are eliminated. No loyalty boost due to Washington.
  3. Battle of New Jersey: The Rebels have a strong militia presence and fight the Battle at even, thanks to the morale boost of fighting for Congress. The Rebels are forced to retreat, and because there are no available spaces, they are eliminated. Loyalty +1, to 6.
  4. Battle of Hampton Roads: A 2-5 fight for the Rebels after militia. The Rebels fight valiantly to force an exchange, but only manage to eliminate the Loyalist militia.
  5. Battle Over the Mountains: The Rebels fight on the 50% table, and force a retreat to the Piedmont. Rebels occupy Over the Mountains. Battle of Tidewater: The rebels here are not as lucky, and are heavily outnumbered and eliminated. Loyalty nets out even.

Rebel Campaigns

  1. Rebels Campaign in Virginia and Carolina.
  2. In Virginia, the Rebels send a 1-3-2 to Battle for Hampton Roads. The French intervene, which drops 10 SPs of Rebels and the French Fleet, cutting off British retreat. Militia make it an 11-5 for the Rebels, and the Jefferson column shift means they roll on the 150% table. The British are forced to surrender to the Rebels, and are eliminated from the game. Loyalty -1, to 10.
  3. In Carolina the Rebels battle in the Piedmont, with even odds after the Militia deploys. Unfortunately, incompetent Rebel generalship results in the loss of the entire force. Loyalty +1, to 12.

Logistics Phase

  1. The British spend one pound in Pennsylvania to improve its loyalty to 7.

Liberty Phase

  1. The British control every state except Virginia, which is enough to deny the Rebels a Liberty boost.
  2. Loyalty: Only Virginia is effected, and it goes down 2 (Rebel Control and Jefferson), to 8.

Random Event Phase

  1. Indians Attack: The Mohawk deploy to New York’s Frontier. New York’s loyalty moves to 10.
  2. Dutch Smugglers: A Dutch smuggler deploys to Delaware Bay, ready to supply the Rebels in Pennsylvania.

Parliament is stunned into silence at the surrender of a regiment of British regulars in the American colonies. At first, backbenchers and even some members of the cabinet call for Viceroy Kane to be relieved, but the Prime Minister expresses his confidence in Kane, and requests that additional moneys be allocated next year (twelve pounds), and instructs Kane to focus on maintaining control of the Carolinas. Washington prepares to lay siege to New York City, which is more of a propaganda campaign than a serious military effort. His Majesty’s Government is threatened by a potential French/Spanish invasion fleet, and begins preparations to pull some regular units from the colonies.


Berlin, flat as a pancake!


Turn Eleven, Early 1780

Force Adjustment Phase

  1. His Majesty’s Government sends my twelve pounds to work with this turn.
  2. Invasion Scare!: French and Spanish fleets threaten to land an army 40,000 strong on the British Aisles. The British Government withdraws all “blue band” units, including both British Horse and 2 3-3-3 Foot units. The Colonials get a new COS unit in the force pool that is a 4-2-1 (up from the standard 2-1-1) representing the Swamp Fox, Francis Marion, who stalks the Carolinas. His Majesty’s Government provides Viceroy Kane with two additional Hessian mercenary units, a 1-2-3 and a 2-2-2. Small consolation for the loss of the British Horse units.
  3. New York City Siege: George Washington will spend the next three turns in New York, pretending to lay siege to the city.

Smuggler Phase

  1. Privateers Deploy to Long Island Sound and Chesapeake Bay.

Naval Phase

  1. Arbuthnot will shadow the French Fleet, which is in the Caribbean. Howe and Parker will go to Cape Fear to try and secure the Carolinas. Graves will try to eliminate the Privateer in Long Island Sound.
  2. The Privateer in Long Island Sound manages to damage Graves’s Frigate, returning it to dry dock. One of the Smugglers in the Carolinas is eliminated.

British Ground Phase

  1. Three Rebel 2-2-2s are Amnestied.
  2. The 2-2-2 Hessians deploy to Over the Mountain in the Carolinas. The 1-2-3 Hessians Deploy to the River Forts in New York.
  3. No combat this phase.

Place Rebels Phase

  1. Francis Marion deploys to Over the Mountains, and a Rebel COS deploys to Charles Town, both in Carolina.
  2. A 3-2-1 Continental deploys in Philadelphia and a 1-2-3 in New Jersey.
  3. A 2-2-2 deploys in Hampton Roads.
  4. A 3-2-1 deploys in Over the Mountains in the Carolinas.
  5. 2-2-2s deploy in the Connecticut Coast and Maine/Nova Scotia.
  6. 2-2-2s deploy in the River Forts.

Second Battle Phase

  1. Battle of the Connecticut Coast: The Continental Army fights a bloody battle, but is ultimately eliminated by British Forces. Battle of Nova Scotia: A bloody exchange leaves both units in Nova Scotia eliminated.
  2. Battle of the River Forts: Loyalist Militia come out strong in support of the Hessians in the River Forts, who force the Rebel Army to retreat. They are surrounded, and so surrender.
  3. Battle of Philadelphia: The Rebels are hopelessly outgunned and are eliminated by the Guards unit stationed in Philadelphia. The Continental Congress is put to flight! Loyalty +2, to 9. Battle of New Jersey: While the Rebels are again outgunned, this time they manage to mount a strong attack. Although the Rebels are defeated, they manage to eliminate a Loyalist regiment in the process. +1 Loyalty, to 10.
  4. Battle of Over the Mountain: The Rebels put up an even fight, but are forced to retreat. Since they are in a wilderness area, they return to the force pool rather than be captured. Battle of Charles Town: The Rebel COS in Charles Town attempts a Guerrilla attack on the British Forces there, but is betrayed by local loyalist militia and eliminated.

Rebel Campaigns

  1. The Rebels begin a Major Campaign in Virginia. Having already swept the British Out, they move to Carolina with the French Army, a 1-3-2 Continental Army, and a COS. They first battle in the Over the Mountain region, where they eliminate the British forces, but at grave cost–the French Army is exposed and eliminated. Loyalty -1. The Rebels sweep into the Piedmont region, where they fight another bloody battle with the Cherokee and Loyalist forces. The rebels are eliminated, but take the Cherokee with them. Loyalty +1.

Logistics Phase

  1. The British spend one pound in Pennsylvania to increase loyalty to 11.
  2. The British spend three pounds to transport troops to the Piedmont in Virginia, including the Benedict Arnold 2-1-3 Loyalist, the 2-1-3 Hessians, and a 1-2-3 Lobster.
  3. Congress reconvenes in Pennsylvania, reducing its loyalty by one, to 10.

Liberty Phase

  1. The British control New England, Pennsylvania, and Carolina (Hessians only are not able to control territory, so New York is uncontrolled). That is enough to deny the Rebels a liberty gain.
  2. Virginia goes down two loyalty, to 6, thanks to the presence of Hessians in the Piedmont and Thomas Jefferson. New York also goes down by two, to 8, thanks to Washington and the Hessians. Pennsylvania goes up 1 for British Control, to 11.

Random Events Phase

  1. Frigates Diverted: Arbuthnot is diverted to the Caribbean.
  2. War in the Caribbean: The French continue to make trouble in the Caribbean, resulting in the diversion of a 3-3-3 British unit from Quaker Country. It is removed from the game.
  3. Loyalty Oath: British Commanders force Colonials in Pennsylvania to swear a loyalty oath. This once again backfires, driving locals to support the Rebel forces. -5 loyalty, to 6.

Kane manages to satisfy His Majesty’s Government again, but rumors say that this war may soon be over. British forces are needed elsewhere, and an advantageous peace could be negotiated. Kane will attempt to hold on, but his backers in government may ultimately seek peace with honor. The “siege” of New York City continues to occupy Washington in the north, and Parliament is still focused on Carolina.

At this point, there are two possible ways the game can go. If I can hold Carolina, Virginia, and any one other state for all but one of the remaining five turns, I will win a Substantive British Victory. If I cannot, I will be able to have Lord North resign and settle for a Marginal British Victory, the historical result.


Oh wow how did I miss this - this is huge.

We are happy to announce that we are resuming our Eastern Front scenario pack development.

The first one we plan to release later this year and it will be covering Soviet - Japanese border conflict in May - August 1939, known as Battle of Khalkhin-Gol or Nomonhan Incident.

This means the introduction of the entire Soviet and Japanese armies modelled ingame. Oh boy!


Saw that a while ago and found the choice of battles underwhelming. To me the Eastern Front battles started on June 22, 1941 and with so many to pick from I can’t imagine why Dave chose 1939 instead. I’ll probably get it but he could have made a much more interesting choice to kick off the Eastern Front.


Scope and scale, I guess. The USSR-Japan battles are a lot easier to manage, and a better place to cut their teeth than diving into Grog Central aka Barbarossa and beyond. Just my speculation; maybe the designer has a real bent for obscure battles, dunno.


That’s certainly not how it was taught when I was in school…


Our very own @Rod_Humble joining Paradox?! Why you cheeky little bugger. ;)

Congrats man!


I vaguely remember watching it but don’t recall much about it. I have read Pat Reid’s book about a dozen times over the years though. And some of the newer ones. One that came out a while back had great photos of stuff from the escape museum like the “glider” and the Dutch dummy they used for roll calls.


So: David McCallum, Edward Hardwicke, Robert Wagner, Bernard Hepton (Tinker Tailor fame) the list goes on and on. On Episode 5. Fantastic. I am hooked.


Beware all ye who buy a Compass game. This is how they “fix errors and make good” after the umpteenth game released with egregious errors. I mean, it’s crap, but even then, who still does a Xerox these days?

Edit: To be clear. I have no idea why they even sent this to me. This was a sole piece of paper sent in an envelope with no other documentation. The game that is Fubar’d is Fire and Ice. This is a Sims Canada game from 1981!

Are they declaring a Jihad upon me?


I had an excellent experience with their customer support when I bought Enemy Action Ardennes, fwiw


That is true, you just gotta call Bill. Unfortunately that won’t fix print games released in beta. But he’ll call you back!😀


Turn Twelve, Late 1780

Force Adjustment Phase

  1. His Majesty’s Government sends 12 pounds to Viceroy Kane, resulting in a total of 15 for this turn.
  2. Washington continues to pretend to siege New York.
  3. The British 1-2-3 Lobster captured by the Rebels is reconstituted in England and returns to the force pool.

Smugglers Phase

  1. One smuggler deploys to Chesapeake Bay.

Naval Phase

  1. Grant Shadows the French Fleet. Howe goes to Chesapeake Bay and Parker goes to Cape Fear.
  2. Howe and Parker both succeed in eliminating Smugglers.

British Ground Phase

  1. Everyone except a 1-2-3 Continental is either amnestied or exchanged.
  2. Viceroy Kane spends six pounds to recruit all available units, sending the Loyalist Horse to Carolina, a Loyalist Foot to Virginia, a Hessian 2-2-2 to Pennsylvania (Quaker Country to avoid the Militia penalty), and the remaining units to New England.
  3. Battle occurs in Virginia, where the Brits attack at 2-1 after Militia, and 3-1 after the Jefferson column shift. In a bloody battle, the Continentals and a Loyalist are eliminated. +1 loyalty, to 7.

Place Rebels Phase

  1. A Rebel COS deploys in the Fortress of Hampton Roads, where it is at a 1-6 disadvantage.
  2. A 2-2-2 Deploys in Rhode Island, and Light Horse Harry Lee, 2-3-1, deploys in Maine/Nova Scotia. Both are at a 2-3 disadvantage.
  3. 2-2-2s Deploy in the New York Frontier and the Hudson Highlands.
  4. A 1-2-3 and a 2-2-2 deploy in Schuykill Valley in PA.
  5. A 2-2-2 Deploys in the Southside in Virginia.

Second Battle Phase

  1. Battle of Rhode Island: The Rebels roll a 1 on the 65% table and are eliminated. No French Intervention. Battle of Nova Scotia: An exchange occurs, but British militia allow the Guards Regiment (a 3-3-4) to survive.
  2. Battle of the Frontier: A tightly fought battle (a 6 on the 50% table) results in a retreat of the Hessians and Mohawks to the River Forts. Battle of the Hudson Highlands: The Rebels falter and allow for a Hessian counterattack, but the Hessians walk into a trap and are eliminated (1 on the 100% table for the Counterattack). New York is likely lost to Viceroy Kane this year. Loyalty -2, to 6.
  3. Battle of Hampton Roads: No French Intervention. The COS manages to cause some harm by creating a bloody battle, but the Militia absorbs the losses. LoyaltLy +1, to 8.

Rebel Campaigns Phase

  1. The Rebels launch a major campaign in New England, deploying a COS and 2-2-2 Continental to the Connecticut Coast, where 5SPs of British await. The Rebels Force a retreat from the Connecticut Coast to Rhode Island. Hoping for the French to intervene, the Rebels attack again. Unfortunately, the French are distracted by Grant’s actions in Boston harbor, and do not make it in time to save the Rebels. The Rebels fight to the last man, eliminating a loyalist and a lobster in the process. The net effect on Loyalty is neutral.

Logistics Phase

  1. Kane spends two pounds in Pennsylvania and one in Virginia to improve loyalty (to 8 and 9, respectively).

Liberty Phase

  1. Liberty advances by one, to 5 because the British only control Carolina and Massachusetts.
  2. Loyalty in New York goes down by 2, to 4 (Hessians, Washington).
  3. Loyalty in Pennsylvania goes down by 2, to 6 (Hessians, Congress).
  4. Loyalty in Virginia goes down by 2 to 7 (Hessians, Jefferson).

Random Events Phase

  1. Tory Atrocities!: Tories in Virginia get overzealous, and drive otherwise neutral locals into the arms of the Rebels. Loyalty -2, to 5.
  2. Frigates and Ships of the Line Diverted: Arbuthnot and Parker are both sent to the Caribbean to protect British interests there, and will be unavailable next turn.

The image for this turn got corrupted somehow, and is lost to the ether. Let’s just say that things do not look so good for the British.

Viceroy Kane’s position in the Colonies seems to be collapsing. Talks are beginning in Parliament of a negotiated settlement with the Rebels, in hopes that a rich trading relationship can be established. The Colonial Secretary is able to Convince the Prime Minister to make one more push, again planning to send twelve pounds to Viceroy Kane, in hopes that the situation can be salvaged. Meanwhile, American colonists are beginning to refuse to take the Continental dollar, which they perceive as worthless.

I can only afford one more liberty loss before the game becomes a wash. I will do as least as well as the historical Brits, so it could have been worse. For the rest of the story, tune in to the Founding Fathers game taking place on this very forum!


Very interesting AAR @CF_Kane . Thanks for taking the time to write it.


great stuff


Thanks Guys!

Turn Thirteen, Early 1781

Force Adjustment

  1. His Majesty’s Government sends Viceroy Kane twelve pounds, leaving reserves at fourteen.
  2. The Continental Dollar collapses. The paper money is seen by the American colonists as worthless. As a result, British trade with the Americans increases loyalty by 3 this turn.
  3. Washington is still in New York.

Smugglers Phase

  1. The Smugglers attempt to enter an already full Delaware Bay and Long Island Sound, giving the British some relief.

Naval Phase

  1. Graves shadows the French Fleet in the Caribbean while Howe moves to eliminate the Smuggler in Chesapeake Bay. Howe succeeds, clearing Chesapeake Bay of Rebels.

British Ground Phase

  1. During Winter attrition a couple of Continentals melt away–one of the two in Pennsylvania, and the only one in Virginia.
  2. After Amnesty and Parole, there is one 3-2-1 Continental in the prisoners of war box. The 3-1-2 Hessians, the 1-2-3 Lobsters, and 2-3-1 and 1-2-3 Loyalists.
  3. British deploy the 3-1-2 Hessian and move a 3-3-4 Brit into Schuykill Valley to engage the final Continental there (at 6-1). British deploy the Lobster and 1-2-3 loyalists to Philadelphia. The 2-3-1 Loyalists deploy to Southside in Virginia. The strategy this turn it to hold the South, and maybe get lucky in New England.

Combat Phase

  1. Battle of Schuykill Valley: The Hessians and British march on the Continental Army, which is reinforced by Militia. Continental leadership, emboldened by the presence of Congress, elects to mount a counterattack. This was a disastrous mistake, as the British and Hessians are able to surround and eliminate the attacking Rebels. Loyalty +1, to 7.

Place Rebels Phase

  1. The Rebels deploy Francis Moulton in Over the Mountain in Carolina–possibly the worst possible outcome. It will be an even odds attack on the Loyalist Horse.
  2. The Rebels deploy a 1-3-2 Continental in Philadelphia and a 2-2-2 Continental in New Jersey.
  3. The Rebels deploy 2-2-2s in the Connecticut Coast.
  4. The Rebels deploy a 3-2-1 in the New York Frontier and a 2-2-2 in Hudson Valley.

Second Combat

  1. Battle of Hudson Valley. Rebels attack at even odds after a good militia roll and a column shift. They do not do any damage, but manage to retreat to the Hudson Highlands in good order. Loyalty +1, to 5.
  2. Battle of Philadelphia: The Rebels are able to ambush and eliminate a loyalist, but are eliminated in turn by disciplined British Regulars (Ex.) Loyalty +1, to 8.
  3. Battle of New Jersey: After a favorable turn out in Militia, the rebels attack at 65%, with a column shift due to Congress. A bloody battle commences, but the British regulars are able to hold on and barely survive (Ex result). Loyalty +1, to 9.
  4. Battle Over the Mountain: The Loyalist Horse are able to rally militia in their favor. The Rebels roll an exchange, but, because the British have more total SP, the lowest non-militia unit survives–in this case, the loyalist horse.
    If I can hold on through the Rebel Campaigns phase, I’ll live to fight another day!.

Rebel Campaigns Phase

  1. The Rebels launch a major campaign in New York, consolidating forces in the New York Frontier. They move to attack the British that are holed up in the river forts, with an 11-5 strength advantage. Militia comes out even, so the Rebels attack at 200% with a column shift to 300% due to Vermont. The Rebels are overconfident in assaulting the fort, and do not account for the discipline of the defending Hessians, who know that they will be killed rather than captured. The Hessians manage to counterattack a tired Rebel force and force it to retreat back to the Frontier, ending the Campaign.

Logistics Phase

  1. Trading with the Enemy: Viceroy Kane intends to take full advantage of the collapse of the colonial dollar. Kane spends one pound in Virginia and two in Pennsylvania, to increase loyalty to 8 and 13, respectively.
  2. Naval Transport: The British transport the Loyalist 2-2-2 from Rhode Island to Southside in Virginia, hoping to shore up defenses in what will prove to be a key state for the remaining turns.

Liberty Phase

  1. The Brits manage to hold on to Pennsylvania, Virginia, and Carolina, which is enough to prevent a Rebel liberty gain.
  2. Loyalty Phase: Pennsylvania goes down 1 to 12. Virginia goes down 1 to 7. New York goes down 2 to 3.

Random Events Phase

  1. The Cherokee attack in Carolina, giving me a 2-1-1 unit in Over the Mountains, but reducing loyalty by 1, to 11.
  2. The Dutch again slip smugglers through Britain’s naval cordon, placing one smuggler in Cape Fear.

Turn Thirteen went as well as possible. Parliament is praising Kane for defending what could have been a losing position. The victory against Rebel guerrillas in Carolina was a lucky break, as was the successful defense of the New York River Forts. Kane was also able to save seven pounds, which will provide him with full coffers once Parliament sends its share for next year. Meanwhile, in Virginia, a cadre of British officers plot a daring raid to kidnap Governor Jefferson.


Turn Fourteen, Late 1781

Force Adjustment Phase

  1. His Majesty government sends Viceroy Kane nine pounds, holding one back because his treasury was too full from early 1781. Viceroy Kane is charged with holding Virginia.
  2. A daring British Raid successfully captures Thomas Jefferson! Loyalty increases by 3 in Virginia (to 10), and 1 in every other colony.

Smugglers Phase

  1. Smugglers attempt to crowd into Long Island Sound, but are stopped by the British cordon.

Naval Phase

  1. The French Navy, fearing hurricanes in the Caribbean, relocates to Boston Harbor.
  2. Arbuthnot shadows the French Fleet. Admiral Parker deploys to Cape Fear, and Admiral Howe and Vice Admiral Graves deploy to Delaware Bay.
  3. Masterful sailing by the Royal Navy eliminates 3 smugglers, clearing both Cape Fear and Delaware Bay.

British Ground Phase

  1. A prisoner exchange results in the return of 2-2-2 Continentals to the Rebels in exchange for 1-2-3 Loyalists to the British.
  2. The British deploy the 1-2-3 Loyalist to Philadelphia.
  3. The British retreat two Hessians and the Mohawk unit from New York to Pennsylvania. New York loyalists are furious, and loyalty is reduced to 1. One of the Hessian units is lost on the march, and returned to the force pool. Another Hessian moves to the Tidewater, reducing New York loyalty to zero.
  4. No Battles this turn.

Place Rebels Phase

  1. The Rebels deploy two Committees of Safety in Virginia, one in Southside and one in Hampton Roads.
  2. Rebels deploy Light Horse Harry Lee (2-3-1) in the Connecticut Coast and a 2-2-2 in Nova Scotia.
  3. The Rebels deploy 2 2-2-2s in Hudson Valley in New York.

Second Battles Phase

  1. Battle of Nova Scotia: The militia comes out in support of the British (3-5), and the Rebels manage to walk into a trap. The Continentals are eliminated.
  2. Battle of Southside: The Committee of Safety in Southside is badly outnumbered (2-7) and eliminated by loyalist militia.
  3. Battle of Hampton Roads: A Committee of Safety attempts to assault the Fort in Hampton Roads. They are also outnumbered (3-8), and are easily eliminated.

Rebel Campaigns Phase

  1. The Rebels launch a major Campaign in Virginia. Unfortunately, Washington is busy leading Rebel troops in New York, who are not yet ready to assault the final Hessian unit holed up in the River Forts. The Rebels deploy a 2-2-2 and a COS in the Piedmont, starting at 3-3. The loyalists have the militia advantage, and the Rebels attack at 4-5. They roll on the 65% table, which results in a counterattack by Hessian troops. The Hessians take no prisoners, sacrificing the lives of loyalist militia to root out the rebels (Ex result). The Rebel Campaign is over.

Logistics Phase

  1. The British use naval transport to move the Cherokee forces to New England and the 3-3-4 Redcoats from New England to Carolina.

Liberty Phase

  1. The British control Carolina, Virginia, and Pennsylvania, which is enough to keep Liberty at 5.
  2. Loyalty goes down one in New England, New York, and Pennsylvania (to 8, 0, and 12, respectively). New York would go down by 2, but it is stuck at zero.

Random Events Phase

  1. Loyalists in Carolina massacre Rebel sympathizers, resulting in outrage. Loyalty -2, to 10.
  2. Arbuthnot and Parker are diverted to the Caribbean, leaving only Graves and Howe to contest the sea lanes.

Parliament marvels at Viceroy Kane’s defense in Pennsylvania and parts south. While New York and New England seem like they may ultimately be lost causes, Virginia and Carolina—with their valuable cotton and tobacco crops—appear to be secure. Parliament will send eight pounds to Kane, enabling him to sortie his naval forces and build his units. Britain may yet be able to hold on to a chunk of the Americas.