OK, I’ll post some initial impressions.
Conquest of the Aegean
First up. My pedigree so you can perhaps work out how my comments might apply to you:
- Enjoyed Close Combat series a lot
- Enjoyed Combat Mission
- Not a fan of the Panzer General series, or hex computer wargames in general.
- Enjoy the usual range of blockbuster games.
- Have enjoyed sims like WW2 Online and Wardbirds in the past.
So, first impressions? Well, I’m digging through the main manual after completing the first tutorial last night. And I’m liking it so far. You end up really feeling the role of a regimental or divisional (or corps!) commander. One has a very strong sense that carfully studying the ground, opfor, your orbat and your objectives is important. From there, you formulate a plan and set it out for your men. I find this initial process very rewarding and clearly had an impact as I played through the rest of the game.
This seldom seems to be the case in other games, where mass-and-march seems about all that matters. In CotA there seems to be more room for subtlety and planning and trying to get inside the opponents decision cycles and to feint, trick and out-think the enemy. Quite rewarding, although I haven’t played enough to see how that goes with another player (or AI).
Graphics are fine, although contours are a touch harder to read than I would like, and I’d love it if someone reworked some of the textures for forests, towns, rough ground etc. Functional I guess is how you describe the look.
Sound. Not much of it, but not a lot is needed I guess. Was able to have itunes play happily in the background and alt+tabbing to the manual was easy. Which is a blessed relief.
I’ll play through a scenario later without guidance and let you know how I go. Perhaps a small AAR would be pleasant? Might save that until I know WTF I am doing.