Screw priests. I’ve seen people losing their minds over Purify and the state of the class in the last month or so, and all I’ve done is chuckle at their collective wailing. Priest is the most toxic class in the game, and tends to find its target market with the biggest girefers and trolls.

In a perfect world Blizzard would remove the class and replace it with another one. This is the most reasonable opinion I can share about them on a public forum.

The outcry has been so severe that Ben Brode (producer) even made a video apologizing about not being up to speed with Reddit’s growing negative (meme-)opinion of the class, and stated that had they known how these particular players felt maybe they would have offered different cards for them in this expansion. Thing is, Blizzard knew exactly what it was doing, because they know how “unfun” (their words) it is to play against specific priest core cards. And I agree with them.

Screw Priest. Never liked playing against them, probably never will. Aside from daily quests, now days I tend to only play them when I’m in the mood to annoy someone on my friends list.

Eh, I think the blowup about Purify is overblown (but accurate, in some cases). The class has the lowest play-rate and win-rate in constructed right now. The fact that Blizzard doesn’t seem to know that is weird.

For me, the problem with priest is their play style in general. Low attack, high health minions along with an ability to heal those minions. The game just has too much hard removal that ignores health. Priest can win, they are just easily countered by most decks.

Today in “Praise Yogg” moments…

I was playing a tempo mage against an Anyfin paladin. I’m biding time with Iceblock up, not really having a great plan. He casts Anyfin and swamps me, triggering my Iceblock. I flamestrike all the murlocs but I only have 1 health left. Next turn, he luckily has no burst, and just plays a token soldier.

Following turn, I drop Yogg, assuming I’m a dead man – my opponent’s at almost full health and even if Yogg doesn’t kill me, he’ll probably have something to do the job with in the next turn or two.

After a few useless/random spells, Yogg casts Anyfin Can Happen! HA HA HA HA HA HA HA HA

Beautiful :)

all hail yogg our lord and master

p.s. by the way when I tried to post this in all-caps i was rejected; way to go caps nazis

So I randomly got a golden abusive sergeant out of a pack, went to disenchant it, and saw that it returned 400 dust! I was like ‘wtf dude’ until I remembered that card had just been nerfed.

Good times!

Since I don’t actually craft cards all that often, since the last nerf I’ve just been holding onto extra copies of cards on the off chance they’re nerfed in the future, and I can get full price. So I had like 10 abusive sergeants sitting around I redeemed for full dust.

I mean, it doesn’t make much difference, but still, a nice little bonus.

That is such a good idea. I have 12k dust sitting around and have been dusting in real-time after opening packs. Think I’ll start following suit and only dust if the card(s) get nerfed so I can get full dust, or if I really want to craft something and am short on the required dust.

Hah. I actually started holding extra cards back when one of the smaller expansions came out, because I was getting so many copies of the commons, I wanted to see just how many I could get. I recall getting 2 or 3 of the same card in the same pack, which I thought was absurd.

Unfortunately, it tops out at 9+, so it’s annoying to track after that.

The new nerfs are so great. For once Blizzard seems to have learned how to gently nerf a card instead of nuking it into oblivion.

I still miss the old Yogg though.

Hmm…

Mean Streets of Gadgetzan:

The obvious thing here, I guess, is the pseudo-class facrion cards, in that there are “neutral” cards that are only available to 3 classes.

It occurs to me how similar that is to the PvZ: Heroes deck building model. There’s clear advantages to that kind of approach.

No release date, but based on previous expansions, probably a couple of weeks. Personally, I’d like it to be live by Thanksgiving.

Word on the (Gadgetzan) street is early December. Looking forward to it!

My Battle.Net launcher broke today. Tried to start it, got an immediate “report to Blizzard” error window. In case anyone else has a similar issue in the future, here’s what I ended up doing. Poked around the Interweb a bit and found a suggestion to clear the cache.

https://us.battle.net/support/en/article/6141

Unfortunately, that article is out of date. I’m on Windows 10, and I had to go to two different spots and delete the Battle.Net folders:

C:\Users<username>\AppData\Local
C:\Users<username>\AppData\Local\Roaming

Once I did that, I could start up the Battle.Net launcher again. I had to re-login and redo all my preferences, but at least it didn’t make me re-download Hearthstone.

Getting excited about this expansion. The new cards make sense and are introducing new play styles. Instead of just fitting in to existing decks, I see whole new deck types showing up that can be competitive.

We’ll see how it plays out, but for now, good job, Blizzard.

I hate the art, and I hate the themes. But I like the gameplay potential resulting from the card text and new mechanics.

The new set is out…but I’m not happy with the new dynamic. I thought the game needed to be slowed down a bit to get away from the aggro/control meta. Instead it has doubled down. I’m routinely finishing games in the 7 - 9 mana rounds. The exception is playing against Jade Statue/Taunt druids, which concentrate on just holding you at bay while they ramp jade statues in to the silly-zone.

So far, I’m disappointed. It’s too early to wave the white flag, but wow, I just don’t like the direction the set is sending the game.