Production. For instance, the starting German panzer II, is 10 Production points. Add a machine gun, wet ammo storage and a few points of engine and armor it moves up 12. This is roughly the equivalent of adding 2 points of gun 3 points of reliability, 1 point of the engine, to a basic light tank II. Compared to the production cost of 8 in the base game.
In the base game if you spent lots of experience points you got a better tank. Now you have to spend a modest amount of experience point, to get a better tank but it requires more production points.
I suspect the Russian may be smart just to build a shit ton of Artillery and Anti-tank guns, and not worry about tanks until after the war has started.
The big sink for experience points is the doctrines, they require 100 XP per. However, you can have 2 or even 3 advisors that give you XP, and theorist that reduces the cost of doctrines by 15%
Resources is a bit more complicated. It appears tanks need less steel, but more chromium, the same or less tungsten.
I’m fumbling my way through the game as the USSR. Fortunately for me, the AI likes to bring about civil wars in most nations… Germany, Finland, Poland, Spain (lol), Greece, Yugoslavia, Japan, and even Latvia had a civil war. UK flipped to fascist on their own. I was able to puppet Romania and Turkey in 1936, and I just gobbled up Manchukuo since I had a way to DOW when Japan had their civil war. Now the world is in a weird situation where the allies (German Empire, fascist UK, Poland and Italy) are the allies, and France and the US formed a coalition against Italy. I was gonna pounce on France since I was able to puppet Spain after the civil war, but now I’m going to go after Poland/Germany/UK since I need to rid the world of fascism. Fun so far but too many civil wars.
That’s usually my approach when it comes to a major expansion, wait for a hotfix or two. Reading the subreddit I didn’t get the impression it was too buggy but I wasn’t looking that closely. What sorts of bugs are you running into? I can tolerate some kinds more than others.
It’s 81% / Very Positive on Steam so was hoping it wasn’t too rough.
I think this thread is a good summary of the supply issues.Smoke and Mirrors supply system (No step back) | Page 8 | Paradox Interactive Forums
Harbors, and Air transport Overpowered
Hubs much too expensive
Overall system is very confusing. Shadow Empire supply had better documentation!
Lots of armies are in low supply at the start of the game.
The game wants you to spread your troops out evenly but of course the front system concentrates them at the point of attack. Result a supply fubar that requires microing to fix.
Logical things like following the railroads don’t work
Is there some text-based explanation of the detailed math of the supply system? I’m looking for things like why only 3 supply is getting delivered to Leningrad (and thus starving divisions) when the tooltip says that the railroad can deliver 35 supply.
My go-to source for information about this game all Paradox games is the Wiki. Right now the Wiki says noting about Railroads, supply hubs, horse vs trucks.
May I suggest you guys assign someone to update the wiki ASAP. I’d like to see an overview, a detailed explanation, and finally a strategy guide.
How to fix supply problems. Along with the malus comparison I previously asked for.
You have my word that we will improve. I am taking everything said here and will do something with it. Tom is someone we listen to closely as well, we would be fools not to, and hopefully, as you know us by now, we will improve the experience for the players.
It is not like the frustrations expressed here were things we do not think we should work on, we are actually right now on an open thread on our internal chat, Slack, discussing these exact issues.
Thank you for taking the time to elaborate and tag us for these issues, and also for trusting that we are here and we are listening, and trusting that we care. My fear is not being able to do all the things possible because they might not be possible for us to do, but if they were consider them done.
Then those words were backed by action, a manual, lots of detailed answers on the forum, and terrific set of designers notes.
Now to be fair the HOI IV team, has done good job with giving us a preview of what to expect in NSB.
The tank designer is pretty much what expected, although I didn’t expect a 50-100% increase in tank costs. The Russian focus tree, has become too complex, although typical of the last couple of years of DLC.
But supply has pretty much broken the game for me. This was not a reassuring answer. I couple this with Paradox breaking Surviving Mars, and I understand the last EU DLC was also a piece of shit.
I’m excited about Victoria 3, but my confidence in their ability to execute is really low.
The latest one was fairly well received from what I read. The previous one (Tinto’s first release) was a wreck, though.
I haven’t had a chance to fire this one up yet so haven’t wrestled with the new logistics myself. The expansion sits at Mostly Positive on Steam, though, and Paradox fans aren’t usually too shy about venting via Steam review of things aren’t up to snuff. Hopefully those that have grokked it they can get to updating the wiki regarding the new supply system. I don’t know what you’re supposed to do if supply isn’t working as you expect and there’s little in the way of documentation. Lack of docs is a pet peeve of mine in the modern era whether it’s games or various un-or-barely documented frameworks people put out.
I might wait a bit for them to work on bugs and documentation, but at some point I do think I’ll take the plunge on this DLC. The new features interest me a lot.
Actually, I’m tempted just to get the Bundle and get everything. I think the last expansion I got was Man the Guns; nothing since. I dont have the radio expansion, or the armor packs, the speeches pack, the eastern front planes pack, La resistance, the eastern front music pack, or the Bosporus pack. Are any of those clunkers that i should avoid, or should I just get em all?
I’ve purchased it but haven’t had a chance to dive in yet! I feel like with a major rework like this one contains, it’s often best to wait a little before really diving in. Mostly, though, I’m just wrapping up some playthroughs in a couple other games before giving my attention over to No Step Back.
So it seems like the answer to my previous question is that there is a limit to how much supply can be delivered to a particular province from a single supply hub (in addition to the limit of total supplies that can be delivered to the hub). The per-province limit drops off with distance and terrain from the hub but there is a limit, even if you are sitting in the hub province itself. Higher railroad level, better roads and more trucks raise this limit and increase effective range of the hub.
Also, more hubs within range have their own limit. So you can have an army sitting on hub Alpha and not be able to delivery enough supplies, but building another hub Beta four provinces over can boost the amount you can deliver to the Alpha province.
Also, it seems like underlying values have been tweaked since I last played: I have to stack more in one province to run into supply issues, using the same save.
Yup, it is the type of silliness, that really frustrated me. If you got 100,000 troops all camped out with 5 miles of railroad station it is actually easier to supply them then, if you have 20K, 40 miles north of the station 20k 20 miles north 20k at the station 20K 20 miles south and 20K 40miles south. But as far as HOI is concerned the 100K at hub will be in poor supply and the troops spread out will be worse.