I think Factorio is good, and it really ramps up when you start to automate the previous steps in the processes. However, for me it is too much focus on the process and too little on a narrative of the process. I miss a why for my really elaborate production chain, and that makes me lose interest, even if the process in itself is (or seems?) really deep.
Thanks everyone for the talk about Railway Empire, I might have to pick that up. Looks neat!
Fun fact: The version number of Dwarf Fortress represent the percentage complete towards the overall roadmap. The current version is like 0.44 or something. So per the developer, the game is 44% complete. It is certainly fun, but this isn’t a game you wait to play until it is complete. His roadmap I think has another 16 years to go.
Factorio/RimWorld/Parkitect all scratch similar, yet slightly different itches. You can’t go wrong with any of them, and all 3 is not unreasonable.
Sooooo… Parkatect - I can’t figure out how to connect a depot to the supply location. I put the depot behind some shops, start running the pipes from it to where the guys are picking up stuff to take to the stores, but no matter where I put it, it doesn’t seem to connect the two.
Hmm its been a while but I ran into this. I think they start and end underground? I recall I had the height wrong somehow but when I adjusted it actually linked to the depot and drop off office.
I have a hard time connecting the depot center too. Watching videos of the process it seems like it is suppose to auto connect but I can never get it to work.
Two issues: One, you have to get the right depth and it’s picky. Two, you have to zoom in and find the little outlet/inlet tube openings on the depot center and the supply place.
Parkitect is much more of an actual management game and simulation where you really need to… well, manage :D
While Planet Coaster is extremely light on the simulation side. When I played Planet Coaster, it was really just “make things look the way you want to, it’ll work anyway”, which I did not find very motivating.
I bought Megaquarium when it came out, and there’s a thread on it… https://forum.quartertothree.com/t/megaquarium-marine-life-management-sim-from-the-big-pharma-people/ The setting is great, and it is a management game, but I stalled out on the campaign around mission 8 or 9 (of 10). Did not feel it had a lot of challenge once you worked out how the upgrade paths went and with a large crowd of people on screen my computer bogged down pretty hard.