Heh, after playing the new Hitman, and talking with a friend of the ol’ good times of Blood Money, I reinstalled it the game, with the intention of playing it again. I remember loving it, so playing for a second time seems a good idea.
-Graphics as one would expect aren’t as good as I remembered. It was released 10 years ago… nostalgia made me remember a rosier version than reality. Of course it isn’t a problem.
-The funny thing was me trying to search for the “knock out” button or action to put a npc to sleep. Finally I remembered… there isn’t any. It was a “modern” concession to Hitman Absolution. At first it’s weird to play a master assassin and not have a stealthy way to knock out someone. But of course you can use the piano wire with everyone, it’s only a problem trying to get the SA rating, and not having extra killing, so imo it’s fair. You only get one “free” non-kill: the syringe with the sedative which you get for free. It was remembering the syringe what it made me remember it: you had to choose very carefully in which npc you were going to use it. In fact I appreciate the extra difficulty this brings, having free and reliable way to knock out everyone can make trivial lots of missions, unless you give yourself a house rule of not abusing of it, which is a crutch.
-Speaking of difficulty, the npcs usually makes a behaviour that makes the game harder, they usually stop walking and turn around when you start walking behind them or stay behind them. Which is kind of realistic, and it’s good for a bit of difficulty as I say, you can’t just play the game on autopilot going directly to their backs and press a button to kill them.
-Also the police/guards discover you instantly, unlike the seconds of “grace period” that gives you the new game. I’m a bit torn about this, I think in the old game it’s bullshit, it’s literally instant and even when they are 25 meters away, but I think the grace period could be a bit shorter to make the game more engaging. Lots of times you just the see the stealth indicator growing on screen, you turn around in the opposite direction, and you are in the clear. Too easy.
-In the other hand, after playing the new Hitman, some of the missions are so small, and even smaller because perhaps there some rooms with no objects or npcs or suppose another way to advance, hey are “filler”. And it isn’t only the size of the scenario, things like dropping a chandelier or putting venom on a drink exist but it’s used more sparsely, while in the new game is more “systemic” and freeform, and the special stuff which is unique to each scenario (like putting a real pistol instead of the fake one in the Opera) is much less numerous in BM. It pioneered the system, but of course it was a first version.
-Another thing that I had forgotten: almost no one talks in the game. There is no dialogue between npcs, no clues or context or backstory. I knew that Aboslution was the game that put much more dialog in comparison with the previous games, but I didn’t remember the older was had basically 0 dialogue.