There are many upcoming MMORPGs and here I picked 12 independent MMORPGs that are currently being developed. Those are the most popular / promising ones imo.
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
- Single shard persistent universe shared by all the players
- Voxel-based universe: player-made cities, stations and warships
- Space warfare: pirate ships, coordinated attacks, skirmishes
- Player-controlled global economy: mine, craft, build, optimize, barter and trade
Dual Universe - Flying Into Space - YouTube
Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
- Spiritual successor to Shadowbane
- Player-created worlds with parcels of terrain and pre-fab building pieces
- GvG/RvR campaigns that guilds or factions can win
- Deep crafting system inspired by Star Wars: Galaxies
Crowfall PvP - 6.4 - Open Field: Death VS Hax then WB - YouTube
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
- Spiritual successor to Dark Age of Camelot
- Large-scale RvR battles and sieges with more than a thousand players
- Open world with islands that players can move to strategically reshape the world
- Block-by-block construction with server-side stability and destruction
CSE Office Morning Stream - Watch us playing Camelot Unchained! - 7/4/2018 - YouTube
Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
- Skill-based combat mechanics à la Mount and Blade
- Class-less system with diversified equipment
- Open world with housing, territory control and sieges
- Complex crafting system: leatherworking, armoursmithing, weapon forging
Gloria Victis Dev Log - Siege Engines, Guild Heraldic & New Content - YouTube
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
- Spiritual successor to EverQuest
- Deeply social: dungeons require teamwork and group strategy
- Thrilling climbing system
- Perception system: the world reveals its secrets through the environment
Pantheon: Rise of the Fallen Dev Play Session - December 2019 - YouTube
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
- Nodes system: player participation influences the type of content in the surrounding areas
- Open world housing: players have the ability to survey and develop land anywhere in the world
- Castle sieges with hundreds of players with many moving parts
- Harsh, unforgiving and stunning environment
4K Alpha One Preview - Level 10 Boss Fight Footage - YouTube
Saga of Lucimia [Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
- Sandbox environment: no quests and no minimap
- Tabletop gaming: all about team-based gameplay and friendship
- Progression system based on skill selection rather than generic classes
- Inspiring lore, myths and legends
Saga of Lucimia MMO EXPLAINED - YouTube
Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
- Spiritual successor to Freelancer
- Procedurally generated and handcrafted stunning worlds
- Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
- Exploration: hidden outpost, abandoned ships and beautiful sunsets
THE MOST IMMERSIVE GAME EVER - Star Citizen Gameplay - YouTube
The Repopulation [Alpha]
Setting: Science-Fiction || Focus: PvE/PvP || Budget: $? || Engine: Hero Engine
- Housing options: instanced housing, persistent world housing and player city housing
- Be a hero, villain, thief, diplomat, home builder, tamer, crafter or entertainer
- Servers with different PvP rulesets
- Mission system: complex multi-stage missions tailored specifically for a character
The Repopulation - Patch A.00.02.29 - YouTube
Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
- Exploration: many hidden secrets awaiting discovery
- Ambitious skill-based leveling system allowing the player to combine skills
- Old-school MMO with innovative ideas, such as morphing into animals
- 16 combat skills, 71 trade skills, 11 beasts skills
15 Minutes of Project: Gorgon Gameplay & Features In 2018 | Combat, Questing, Dungeons, Magic & More - YouTube
Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
- Open and realistic sandbox world
- True, real-time combat where outcomes are decided by skill rather than levels or gear
- Become a legendary crafter whose goods are traded across the globe or a famous warrior studying the art of combat
- Individual reputation is everything: people will recognize you by the impact you’ve made on the world
Mortal Online 2 - The Most Underhyped MMO in Development - YouTube
Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
- Spiritual successor to Knight Online
- Full PvP-based maps and events
- PvE content like missions, creatures and bosses that take several groups to defeat
- Two sides of this endless war between kingdoms: Protean and Lunaskar
RİSE ONLİNE | MAGE TEAM PK FULL ACTİON # 1 | RİSE GAME - YouTube
Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!