INDEX - Valve's VR Headset

https://store.steampowered.com/valveindex

The fine print says that is for the headset only. If you want a working system, its $1000.00. I was very interested in this, until I saw the total.

Everyone else: We need to bring down the price of VR to get it out in the marketplace.

Valve: Yeah, but what if we made it more expensive instead?

The controllers look very Oculus Touch like.

I’m having a hard time seeing this is a $750 leap over my Dell WMR setup…

Another Valve hardware experiment that will get snatched up by the curious, then die slowly.

Does anyone know how it compares to the Vive Pro in terms of resolution and field of view? Any significant improvements?

Same resolution as Vive Pro. Valve are saying 20 degrees wider FOV than Vive for most users.

Had I all the money in the world, this would be my choice over rift-S by a country mile.

Same resolution, but more subpixels (RGB vs Pentile), higher FOV and higher refresh rate.

Same price as the Vive Pro. Disappointing, though I’m not surprised.

In six months this will be forgotten about with the leftover devices sitting in the same warehouse that has the Valve Linux gaming PCs nobody bought.

If you just use it for flight sims, do you need any of the extras? Those touch controller thingies?

You would need one of the base stations.

I was tentatively interested and probably would have bought in at around half the price.

Which, if this sells as well as I expect may happen by the end of the year!

Requiring external cameras placed around the room seems archaic now that Oculus made inside-out positioning work. That’s a true second-generation VR feature.

The new oculus quest is the right path to the mass market as it offers a full 6dof experience with no cables, it just needs to get (much) cheaper and lighter.

Valve themselves admitted the Index failed to hit a viable price. They shrugged and released it anyway. It’s not entirely clear why as it doesn’t advance the state of the art in any way other than a wider view portal.

But really the Index and the new Oculus headsets share the same problem, VR never found its Halo. There’s no amazing game driving me to buy any of them.

Obviously there’s porn, but that’s why the Oculus Go is so popular. No need to pay over $200 for that.

Nah. DCS implements Oculus touch controllers as a mouse replacement, but don’t bet on them patching in support for this any time soon.

Good reminder on Valve hardware support in the past.

I’d go for just the headset for myself but I feel like my family and friends would want to use the controllers and in-room stuff.

The pricing tiers are super weird and don’t seem to be designed to get you leaning to a desired price point like most consumer pricing (i.e. the small popcorn is $4 but the medium is only $4.50 so I’ll get that!)

The controllers and cameras are $500 more! They don’t feel “worth it” from a consumer standpoint. The Vive pricing makes the full package seem more reasonable ($800 headset and $1100 everything).

The controllers look pretty great, but I just don’t see them getting much third party support given how unlikely it is this will sell in any volume.Maybe they sell the controllers separately and have them interoperable with other headsets?

The controllers can be bought seperately and are backwards compatible with all the Vive headset and base stations.

And other headsets? Oculus can to a degree push Touch support with its exclusives, but Valve seems to be eschewing that approach. Maybe the Vive install base is big enough for developers to target that, but I don’t know.