Peter, the shovel is another poorly documented by important trick. The NVA/VC engineer can pick up their mobile spawn points, which look like a pile of dirt with a shovel sticking out of it (you can find it on the map that comes up with the enter key). Look at the dirt and hit G as if you were taking a dead soldier kit.
Then you’ll be able to select the shovel and ‘fire’ it at the ground to drop the spawn point. I think it actually has to be on an earthen surface rather than, say, the interior of a building. It can be an incredibly useful tool for the NVA/VC. It’s much more versatile than the US mobile spawn point, which relies on someone with the mad 'copter skillz to airlift that crate someplace without being a huge target for the enemy.
Of course, the US also gets the spawn point party barge. I usually see those things run aground in inopportune places.
Sunny, since you haven’t played BF1942, you’ll find that a lot of the game’s mechanics depend on how good the players are. Spotted arty can be pretty helpful, but you won’t see it used that often because it takes the sort of coordinated team work you mainly see in clans. The ‘STFU n00b’ contingent wouldn’t even know how it works.
Planes feel damn hard to control. It’s really easy to fly yourself out of the playing field because they fly so fast.
Planes really require a joystick, unlike the helicopters (which I think work better without a joystick!). Unless you’ve been conditioned by years of deprivation playing flight sims with cursor keys. You have to use planes to line up ground-to-air attacks rather than trying to jink at the last minute to hit a target you just saw.
Has anyone put the log traps found on some maps to good use?
They seem like gimmicks more than anything very useful. The VC can use them on Ho Chi Minh Trail to smack the first round of Marines rushing north from their spawn point in jeeps. But the log traps on Operation Irving, for instance, which guard the approach to the artillery ridge from the village, seem pretty useless.
What’s up with the blowtorch?
On Operation Flaming Dart, you can destroy the control towers at each air field to disable vehicle spawning. The best way to do this without calling attention to yourself is to squat at the base of the tower and use the blowtorch! The blowtorch lets you chip away hit points without loud explosion effects, after which it only takes one cube of C4 to finish the job.
The same goes for the booty traps. I never seem to be able to use these, since even if I manage to sneak my way into a base, I’m shot dead in seconds before I can sabotage anything.
The best use I’ve seen of these is driving a vehicle somewhere to join a fight and then boobytrapping it after you’ve hopped out, in the hopes that one of the US/ARVN guys will shortly hop into the vehicle.
Has anyone found a VC weapon that’s somewhat decent to use?
I really like the RPD. The M60 is good because you can also carry the LAW. But as far as guns go, the RPD is nothing to sneeze at even if its not part of a diverse kit.
The fact that someone can sit in a corner and shoot people in the back as they respawn over and over again is retarded. Why don’t they give respawned characters 3 seconds of invulnerability, so you can at least get your bearings before you’re gunned down? Granted, I don’t know all the tricks, but this seems really asinine.
I think this is part of what you have to learn about the Battlefield series. One way to knock down someone’s tickets is to spawn camp a flag rather than capture it. The other side, ideally, should know better and spawn at a less contested flag. But, yeah, it is odd that DICE hasn’t adopted the FPS convention of a few seconds of invulnerability after spawning.
-Tom