Continuing discussion for First Strike:
Here is a sample SIOP from ConsimWorld
[table=“width: 500”]
[tr]
[td]OPTION ID
RSIOP 1[/td]
[td]OBJECTIVE
Counter Force Strike
Destruction of primary military assets + communications in US (Including decapitation)
(Option to execute RSIOP’s 4, 5, and/or 6)[/td]
[td]FORCES ASSIGNED
SS18’s 1-6
SS19 7 –10, 13
SS17 17,
SSBN 55, 57-58, 60
Backfire B 49, 50
[/td]
[td]TARGET COMPLEXES
Any US ICBM’s, airbases, ports in 1119, 1823, CP/I assets (Washington, Norad, SAC, NATO HQ, - Note too; level 1 to Cities causes CP loss -see 7.5
(hitting cities is optional)[/td]
[/tr]
[/table]
What this means is that a wide variety of missile units; 6 type SS18 4 type SS19, 1 type SS17 as well as 4 Sub-Launched Ballistic Missiles and 2 Bomber units; are available to Attack US ICBM fields, airbases, 2 ports and all Command and Control assets. These specific units are only available to attack those targets. That is why SS18 1 through 6 are on this package. Other SS18s are on other SIOPs. Per turn you can only operate under one SIOP and it cost an action to change it.
Now the wrinkle comes in when you see “Option to execute…” listing other SIOPs. When you look at the player sheet you see that this particular SIOP when you fold in those optional ones gives you close to free reign. That’s why I say the SIOP mechanic is interesting but kind of a missed opportunity. I think they’ll ultimately really only be useful if at all as a way for the player to restrict themselves, by maybe choosing a theater specific SIOP that doesn’t reference others, as a way of negotiating limiting strikes.
I am not really good at explaining this so there can easily be questions. I’d happily answer and clarify what I may have missed.
Tom Mc