I really hope this game does well for Boss Key and the people who bought it. It does seem like it’s trying something genuinely different from the rest out there, with a fair business model, and a dedicated team behind it.
I personally aren’t buying it yet since I don’t want to play this on my PS4 and currently don’t have a gaming PC, but whenever I build a gaming PC I’ll eagerly buy this if it still has people playing.
There are a bunch of these big budget me-too-after-several-years games . Battleborn is one, for sure. But also Paragon, Paladins, and LawBreakers. Everybody knows they’re doomed to fail. Everybody.
It’s possible to come in late and succeed-- Smite is a successful title even though it’s a MOBA-come-lately because they had a twist on the genre, a completely new third-person behind shoulder perspective.
But Battleborn, Paragon, Paladins, and LawBreakers… nobody gives a shit about these games no matter how many millions of dollars they spend. If one of them turns out to be truly excellent, it’s possible that CliffyB’s holding-back-tears optimistic take could happen, and the title could grow over time like EVE Online. It can happen. But will it? (Nah.)
Battleborn wasn’t one of the ‘me toos’, it was one of the pioneers, one of the first announced shooters-with-some-MOBA-elements games. Before Overwatch, LawBreakers, Paragon and Paladins. Hell the term hero shooter still hadn’t coalesced in that time.
Paladins is a fairly big success, with 10 million registered players, and actually it has 1.3M regular players (that have played at least once in the last 2 weeks).
As the phrase goes The victors get to write the history, and the simple fact is Overwatch crushed Battleborne so it will always be seen as a “me too” like game.
Total Biscuit put out a great WTF video on Lawbreakers.
Overall he leaned towards being very positive, but identified several issues that a weighing down the game right now. Namely, the lack of a robust tutorial, a very static and sub-par practice level, the fact that the game doesn’t take the time to properly teach players the critical movement mechanics (blindfire used as propulsion), issues with auto-balancing during live matches, and reusing maps across all game modes whether they are suited to it or not.
I really want this game to succeed and thrive, but I am waiting to see if Boss Key can address these issues. I would also love an offline bot mode for practice but that is probably asking a lot from a mid-tier AA game. I will be patient follow development carefully.
There are a number of modern FPS games that do a lot better on console for multiplayer. Sadly Battlefield 1 is one of them, the logic is that PC players prefer more modern militaristic type of shooters.