I’ll be happy for Path of Champions to receive more developments. When I started, I thought the AI was playing at 90%, a very strong showing. Perhaps it’s the complexity of later adventures, but I see many more sub-optimal plays now. It’s good at trading units on the board; bad at spell targets. I don’t know that the AI needs to be better. I expect they tune the enemy decks to compensate.
Champions only need to collect 100 fragments total, as far as I can tell. So it does it make it I’m still getting fragment drops for three-star champions. That feels like a bug, or certainly a place for improvement. I think I have four champions that haven’t unlocked yet. Ergo, I welcome the changes promised from Reddit.
I think I’ve played this more than the 80-100 hours I had played Slay the Spire. That makes this next feeling an odd one. I feel a hankering for some extra difficulty tuning. StS had that through the Ascension modes. Notably, a character could tackle tougher challenges without becoming more powerful itself. In The Path of Champions, every adventure brings more XP. The character can’t help but level, making tougher adventures get easier with repeated play. That’s sort of the opposite direction I want them to go. Knowing the combat nodes already makes the adventure easier. But, uh, the difficulty combined with variety has served plenty well to keep me engaged longer than StS. Riot’s doing plenty right.