Let freedom rule as The Division adds real-money cosmetic purchases

Let freedom rule as The Division adds real-money cosmetic purchases Today seems like a good day to talk about Ubisoft’s The Division. The dystopian shooter MMO set in a future New York City, broken by plague and economic hardship, streets made into a war zones thanks to roving gangs and totalitarian police, somehow seems fitting now. The good news is that there is a plan to make The Division great again. Premium Credits, a new in-game currency, will be implemented in the upcoming patch 1.6 for purchase with real-world money. Those Premium Credits will be used in a new in-game vanity store. Cosmetic items only, so if you want to get anything more than snazzy new paint schemes, emotes, or clothing textures, you’ll have to grind for it the old fashioned way. According to Ubisoft, they will not be selling anything for Premium Credits that gives anyone an advantage over other players. Additionally, players will still be able to earn vanity items as normal mission rewards and loot drops. It should be noted that almost exactly a year ago, Ubisoft’s Magnus Jansen told VG247 that they would not have microtransactions for The Division that gave any players a competitive edge.

This is a companion discussion topic for the original entry at http://www.quartertothree.com/fp/2017/01/20/let-freedom-rule-division-adds-real-money-cosmetic-purchases/

I’m not sure of the news value of reporting an online-oriented Ubisoft game has cosmetic microtransactions. Isn’t that par for the course?