There are a ton of weird and interesting tabletop roleplaying systems and variants that are easily accessible in digital format, and there are a lot of options to play with folks online using tools like Roll20.net. I’d like to see if there’s enough interest to get a virtual tabletop series going.
This is inspired by Reddit’s Indie RPG of the Month and our own Classic Games Club, and I’d like it to run more like a book club where each season a specific person can propose a couple potential games/systems to the group and everyone can vote to select one of those to learn and play. Rather than it being a big poll voting for anything and everything, I like that everyone has a chance to bring a couple of games they’ve always wanted to try out or GM or loved the setting or whatever. I also love that this kind of setup means you might play something you wouldn’t normally be into.
##If you’re interested in jumping in to the next season, sign up here
##Season Threads:
Season 1: Dungeon World vs Torchbearer (@mtthwcmpbll)
How It Works
Here’s how it works, and I’ll keep this up to date with any changes we make over time. I’d love to hear any changes that’ll make this more interesting, more inclusive, or generally play better.
- Each club “season” will last 3 months. This will give folks enough time to play a smaller campaign and see their characters grow, and individual groups can decide how more or less frequently they want play during that time.
- A game is chosen and played by all of the groups over the course of a season. Leading up to a season, a proposer is chosen from the folks that are on the GM list and they select their two games, and we’ll post a poll in the season thread for the group to vote between the two. The club can read through the rulebooks and discuss what they like or don’t like in the thread.
- Games must be playable from a single book or source, and that source must be available digitally for $20 or less. This tries to maximize approachability, since folks don’t need to buy a core rulebook, a monster manual, a specific campaign add-on, etc. There are great resources like DriveThruRpg and Indie Press Revolution, not to mention free stuff from designers - lots to chose from without requiring a big buy-in.
- Random groups (fitted to the game system) and GMs are assigned each season. The goal is to get a taste of the system, play with different people, and try something new. The signup form at the top of this post lets you specify whether you’re willing to GM or not, and what kind of play frequency you’re looking for. Hopefully this will let us set up play groups that’ll fit everyone’s needs and interests.
- Groups self-organize their season’s gaming. Once the game is selected the group can sort out if they want to play fewer longer sessions or a more frequent shorter games to fit their availability. We’ve got a great Slack channel that groups can use to organizing and discuss their games (bug @Dave_Perkins for an invite, and he can set up a dedicated channel for your group).
- Tell stories about your games! Throughout the season, use the season thread to talk about your games, tell stories of the weird stuff your characters are doing, or discuss things about the system itself.
Some disclaimers:
- I’ve read a handful of rulebooks and stuff (I love reading these things), but I haven’t played much of anything other than a handful of evenings with DnD back in high school like fifteen years ago. I think this kind of format sounds inviting to new folks like me, since there’s the chance to learn from seasoned players and try out a bunch of new stuff with fairly low commitment into a specific system or campaign.
- I’m terrible at regular commitments, especially virtual ones. This format is an attempt at setting this up so that it’s flexible for folks that need to drop out for a season for family or job commitments, or folks that want to jump in to try things out without feeling like they’re signing up for a two year cellular plan or something. Part of that is putting less emphasis on long campaigns and more on playing and talking about new game/systems. Another part will be making the season-to-season organization resilient to folks coming and going.
Anything and everything is fair game for critique or suggestion here, since I’m pretty much just making up my ideal “lets get together and talk about this fancy rulebook” club at this point. Use this thread to help me hash out the details of how this thing is organized and discuss the club as a whole, and I’ll keep this post updated with the latest description and pointers to season-specific threads.