This year I’ve played more level-based and mission-based games than usual, and I’ve noticed that every level-based game seems to have at least one level that just sucks, even if the game overall is very good. GTA Vice City was a truly great game but that frigging bank heist car race was damn near impossible - I had to cheat to pass it. I enjoyed Freelancer but that also had a suck-donkey race mission. I’ve heard about CoD’s Damn Dam mission, “SniperTown” (I forget which game) and many more. Right now, I’ve been playing MechAssault on the XBox which is great fun in a lightweight way and I am totally hating the “Size Matters” mission (the Elemental part).
In more open ended games, sucky quests or mini games can often be avoided. But in a mission based game, when you get a sucky mission, you just have to get past that sucker, or give up. This can be a totally game wrecking experience.
What makes a SUCK level? I can think of four criteria:
1)The level requires a different form of skill than the skill that got you through the game this far. Freelancer’s race mission is a classic example: precision maneuvering was simply not at all required to get through the game except for that specific race mission. Decent aim and good upgrade strategy were the keys to the campaign and then whack you suddenly have this precision flying, timed race thing.
2)The level has little (or no) margin for error. (This is especially sucky if combined with #1 above - you have to do something you are not used to, really really well, or be doomed to infinitely repeat this hellish experience over and over and OVER). This was the problem with the Vice City bank race: it was beatable, but a single tiny error in cornering would cost you the entire race b/c the competition was implacable.
3)The level just seems out of place in the context/spirit of the game. This is my problem with Size Matters in MechAssault. MechAssault is all about being a hulking Mech stomping on puling little infantry, kicking trucks end over end, and crashing through buildings like Godzilla. It’s a game with arcade-y but slowish combat that really gives a different kind of action feel. I feel like a big tough mech when playing most missions. Then you have to play as a little tiny wussy in power armor, where you have to run and dodge instead of stomp and kick ass. Plus to pass the mission you have to dodge a lot, and you also have to know the map. This leads to #4:
4)The level requires fore-knowledge of the map, forcing you to “learn by dying” which I always feel is a hallmark of bad game design. Plus I generally enjoy tactics over puzzle solving (at least for action games). There’s nothing worse than a level that just randomly kills you, especially via some means you had no way of anticipating or avoiding, just to teach you how to pass it. I gave up on the Indiana Jones and the Lost Emperor’s Tomb game for this reason: I hit a level with randomly appearing spinning-blades that would decapitate you unless you knew the pattern ahead of time. Since I am not psychic, I just said “back in the box you go foul game”.
Of course the totally worst levels combine all 4 of the above: a crappy level involving unknown skills, that requires you to die a lot to figure it out, with no margin for error, and that feels out of context in the game. The ending of Gabriel Knight 3 is the capper here: after a long and rather good adventure game (ignoring the freaking mustache puzzle) you have a finale that involves finicky action sequences, with clumsy controls, lots of random death, with very very high difficulty, and that felt totally out of place in a Jane Jensen game. The only reason I finished that game was that unlike a totally mission based game, you could save partway through and thus I didn’t have to replay the whole finale over and over (just certain parts, over and over, and over and over, and… you get the picture). Blech :0
So what are your nominees for all time suck levels? And are there are any more criteria for total level suckage? Plus the eternal question, why do even great games have at least one pure suck level?
Dan