Little Indie Games Worth Knowing About (Probably)

Hundred Days came out today and its not an early access title. I picked it up and am having fun so far. Its quite challenging. I’m having trouble balancing two fields in the early goings. There is a lot of winemaking information in the game as a sort of teaching tool. A couple of poor quality batches has my cashflow hurting. Its clearly important to take the right steps to make a high quality batch. One of the main mechanics is a card/tile system that limits what activities you can do each turn on the work board. It got overwhelming with two fields and a small board trying to juggle the necessary steps to take the grapes to a finished bottle. The growing seasons go by quickly so its quick to iterate on your choices.

Eurogamer has a nice feature on the lead designer: