I picked this up and have been playing it a bit. Playing on Veteran (which is what it called the level encounters were designed for), there is a lot of customization on difficulty.
The game is okay. The difficulty has ramped up quite a bit, and it seems like they expect you to grind or … something. I’ve looked at the steam boards and haven’t quite come to grips with what the suggestions are yet, though I haven’t spent much time trying to figure it out.
There are over 20 classes. A class consists of several skills, 2 passives and 1 counter. Each character has a primary class, which uses the skills and passives of that class, a secondary skill set, 2 secondary passives and a counter which can be from any class that you’ve leveled for that character. “Mastering” a class, meaning you unlock all the skills, provides some permanent stat bonuses. Each mission you can take 6 or 7 characters, but you can have many benched characters. There is also two different experience systems, one for your character level and one for skill acquisition.
Only a couple classes are available at start, and then others unlock for the character as it levels. For example, the Knight class unlocks when you reach Mercenary level 3. So, the way I’ve been playing is to master a class and then switch to another to master that one in order to open up more options.
I’m not particularly enjoying this aspect though. Partly because it doesn’t feel like I know what I’m doing, so maybe this is on me… Each arena has a minimum and maximum level range, and for the first 5 or 6 battles, I was keeping up with the minimum. But now I’ve fallen behind, and I’m only using 7 total characters, so it isn’t because I’m spreading too thin. This is why it feels like I’m expected to grind (you can replay or “patrol” arenas for additional battles).
The battles and tactical options are interesting, but I feel like I need to sit down and actually plan the character builds out before I start playing. I’m not sure I’ve got the patience to do that though. I suppose I could just drop the difficulty, but…
I’ve never played FF Tactics, so can’t provide any type of comparison there.