I’ve only really played for enjoyment a bunch of indie games recently; a lot of these aren’t exactly new though…
NecroDancer - Because i don’t care to get the timing right i can’t really play this, so this is a hard pass.
Reigns: Her Majesty - Self referential and modern and hilarious but with win conditions so obscure finishing is impossible without using a guide. Still my kind of quick fun.
Kingdom: Two Crowns - The original was hard and maybe not fair, but the sense of doom gave it a much more interesting vibe. New revisions have made the game something like a grind, and you’ll have to win multiple “islands” before getting a real challenge, so instead of atmospheric and sharp it just seems kind of boring and long.
History 2048 - I can’t see what i’m doing, and 2048 is kind of dumb anyway. I can pretty much advance moving up-down-left-right without even paying attention to a single number for a long time. Is 2048 still popular?
Rock of Ages II - I love the hilarious Monthy Python esque animation style and humor (it feels like it was made by a bunch of old guys) but it’s frankly harder than Dark Souls. What your strategies should be are obscure, and then you’re basically playing a third person bumper car. I find normal difficulty past the tutorial level basically impossible, which for a game with this kind of humorous demeanor feels aggravatingly inappropriate. A better couch game than vs the AI, imo.
Knights of Pen & Paper II - This might be my favorite game right now. Pretty light on managment which is just fine, self referentially nerdy, it gives you just enough actual gameplay to make the gameplay fun.
Warlock of Firetop Mountain - A sort of graphical text adventure roguelike from the days of yore, it’s really meant to be replayed over and over again until you know all the secrets.
Velocity 2X - Thanks to its great soundtrack one my favorite games to play for a few minutes.
Bad North - Less tactical and less interesting than its lovely art style promised. Fun but keep your expectations low.
Iconoclasts - Right on the edge of playability for me, i might have burned out on it after having to backtrack a few places and still not be sure where i’m supposed to go. Kind of? silly-serious world building, right on the “not for me” edge.
Celeste - This crosses the “not for me” edge. I don’t care for the core gameplay and the message isn’t “for me”.