How is right-clicking to mark and left to reveal counterintuitive?
You have to check the tiles you don’t want to reveal with a mark, then click the numbered tile and it uncovers everything not marked around it. That’s as counterintuitive as it goes for me.
You can click tiles directly to reveal them. What you describe is just the express method. I use both, depending on the situation.
I saw that one and thought to myself, “Oh, man, @bobtree has really lost his touch.” Then I looked a little closer at the Steam page and realized, “Nope, he’s still ferreting out interesting stuff!”
Well played, Mr. Tree.
-Tom
kerzain
2835
I didn’t realize until I clicked that link and looked at the Skybolt Wack info that Green Man Gaming had a publishing arm.
I feel like Surviving Medieval could have done better than this as their first screenshot:
You should have saved that for the frame game.
Actually, this isn’t out yet. I don’t know why developers don’t list their games as early access on the store, but they gladly announce it on a splash screen after people have bought it. Ugh.
-Tom
Bobtree
2839
Ah, well, I didn’t know either. I will substitute a strategy defense title from my backlog:
And now back to the usual:
Played a few hours of Spinnortality for the IGF, and I think it might appeal to the Qt3 crowd.
This is a strategy game that I think really knows what it is, and it has a simulation of the world that fits that vision nicely. It’s quite complex, but the tutorials very smoothly ramp you up on all the aspects of the game. It’ll be a lot more hours of playing before I’m sure whether it’s balanced or if it is prone to death spirals or strategic stagnation, but so far so good.
Sonoftgb
2841
Bought and played it a while back and liked it until I got bored. But that’s not the game’s fault. My gaming ADD got in the way.
I posted this last week silly goose.
I’m so happy; all that vocabulary I’m taking from this place!
kerzain
2847
MO: Astray looks super interesting to me. I can’t comfortably play controller-based games on PC though, so I will have to keep this game in the back of my mind for the inevitable Switch version.
Bobtree
2848
Free Owl flight platformer:
This one reminds me of Desktop Dungeons, but it has an early access / price SNAFU / episodic DLC situation. The store page says the initial price (chapters 1+2) will be dropped to $9 for two months and then increase with each release. There is a demo and price/release schedule here, but I can’t make sense of the prices (maybe that chart is the total, or there is some translation or price localization error).
The game is so meta even the price is a math puzzle!