Vampirem is fucking awesome you guys.

And it has a demo too I see.

On a side note, is it just me or are we in the “age of the demo” again? They seem to be everywhere.

Because of steam, perhaps? They do their indie festivals with tons of demos several times a year

Yes that’s part of it, but generally it just seems there are more games with demos now than was the case say 5-10 years ago.

Well with the caveat that I don’t normally play this sort of game, so maybe it’s all old hat done to death already, but I’m having a blast with the Vampirem demo.

Thanks @Bobtree & @BrianRubin, it is indeed as you eloquently put it, “fucking awesome”.

Again a single developer apparently. Wow. Bought.

Yay! His two precious games are great too!

Yes I saw in the reviews; will have to check them out.

I imagine it will get old, but I’m enjoying just warping about the place; it’s implemented so well. Atmosphere is spot on too.

Is Vampirem better/recommended with a controller or doable with mouse/kb?

I’m away from my computer now but pretty sure I saw in the menu that kbm is recommended and controller is specifically not recommended.

The trailers looked pretty action-y, but if m+kb is recommended that makes me even more interested…

Give the demo a go!

I’ve only played with mouse and keyboard and it’s great!

More thumbs up for Circadian Dice - it’s a pay what you want at itchio so you can grab it and play it and give them monies afterwards if you like it. I watched the video and got annoyed with the streamer’s decisions so that’s how I got hooked.

I never knew I wanted a dice-crafting roguelike - you earn money and that lets you buy upgraded die faces with better abilities from a changing limited shop. You buy the faces in pairs and put them into a grid so there’s a little bit of spatial trying to keep the weaker faces next to each other so you can upgrade them away later, and needing to buy not quite optimal paris. It’s your one character against multiple rounds of fixed enemies so it’s razor focused on the dice building. You’ve got attacking, blocking, 3 colors of mana and limited spells, relics that add modifiers, classes that start with different dice/spell/HP, XP for defeating monsters and building dice that unlock more dice to roll, pokemon capturing enemies to give dice more powers, score challenges to “5 star dungeons” to unlock more classes and dungeons…
There’s probably tons more, I’ve only just unlocked the third class, and each time they’re throwing in new things, but super intuitively so I haven’t felt overwhelmed yet.

That sounds very cool. I’ve added it to my itch list. I’m reminded of Card Crawl and Dungeon Raid but centred more on the dice. Thanks for the write-up!

I picked this up over the weekend and played a fairly long run before misjudging my cashflow needs and going bust (you can’t take out a new loan or increase one while it’s still outstanding). I like it quite a bit, but I’m not convinced about the replayability, and the story stuff was kind of grating. Will be trying one of the free-play modes next time. It also hides a little more information from the player than it should, perhaps accidentally. It’s definitely very board-gamey.

Farlanders looks really cool. I have much more interest as a puzzle game than as a colony builder, per se. I wonder if the full game will be based around scenarios like this (which I would like) or lean more heavily on a more open format (like survival or a score chase).

This description made me think of Cyber Hive, which appears to be, like, FTL, but with anime girls? (Also, weirdly bee-themed?) I haven’t tried it though.

Strangeland by Wormwood Studios came out today. They previously developed Primordia which is one of my favourite adventure games. Really looking forward to playing this.

That title screen gives me creeps already.