I reckon these are some valid criticisms. I play several meters distant from a 60 inch big screen and some of the card text is unreadable to me.

Landing hits could indeed benefit from some graphical and audio effects to deliver some feeling of impact.

If you do not stumble on the magic formula for taking down that tutorial boss golem quick (stacking damage boosts + vulnerability + ultimate ability) it is a freaking slog yeah. I think I lucked out in spotting this. It may be ‘good’ if the tutorial would guide you into this.

Enemy variety is pretty good though and they are very distinct, not at all limited to varying hit points and damage output. For examples, some power up whenever they hit you, some power up whenever they don’t. Some redirect hits from other enemies, some summon, some heal, some even attack their own allies to buff themselves.

Finding this one rather tempting, especially after finding out Escape Velocity was a big influence for the dev

Hey, that does look cool!

Oh, look, early access.

Bleh. I wish you guys would note when you’re linking stuff that’s not out yet. :( It would save me the disappointment of clicking on the link.

-Tom

The Detectorists is a BBC4 series written and directed by Mackenzie Crook, who most people know as Gareth from The Office. It stars Crook, Toby Jones, and Rachel Stirling, who is Diana Rigg’s daughter. It’s very low key, very British, and very endearing.

-Tom

Thank you!

The Power of Ten demo was a blast, very excited about this one.

I think it does actually tell you this after a litttle while, in the tips that pop up. But the other issue I had was that moving my joystick dismissed those tips, so I missed a bunch of them as I was usually moving my joystick going between cards and enemy stats etc. when they popped up. They should force a button press instead for those, or have a log so you can read them again.

This looks interesting, a post apocalyptic 4X strategy game:

Tom, please ignore, it’s not finished yet :)

Well not only is it not finished, it’s not even released :O

This game looks pretty interesting -

Visually it reminds me of Heaven’s Vault, which I liked quite a bit. You thought I was going to call it visually stunning, but no. Although it is quite nice.

Here’s another similar game, looks to be a PA “Steampunk, Dieselpunk, Atompunk or Steelpunk” 4X RTS game:

No, it’s no finished nor is it released :)

Is there anyone else I need to keep happy with such announcements?

Wildermyth comes out of Early Access next week - June 15th. I really liked what I’ve played of it, and I’ve been waiting for it to reach 1.0 for a good while now. Looking forward to it!

Oh wow. This was really good for the bit I played of it too. Very, very heavy on the narrative side, if you like story telling with your tactical RPGs it has a lot going for it. I took a break when I realized how much the narrative role was going to play so I could be fresh for it at release. Glad that’s happening soon!

Check this one out.

He went down pretty easy for me, and I was really, really surprised at the percentage when I got this achievement:

I’m not saying that in a “git gud” way. I think if only 18% of people are winning your tutorial fight you need to make an adjustment there. That seems to be supported by the trouble some folks are having here.

But, also, git gud. :D

j/k

Really looking forward to seeing some gameplay of this one that isn’t from the start. OTOH, I wasn’t really crazy about the scouting/map mechanics

Noo, I’m not ready yet, I have too many games to play :O

Speaking of which, @Chappers made me aware of Nifflas’ latest.

Played it for half an hour, it’s beautiful to cry for, as usual.

I think there’s an element of randomness to it which doesn’t help. I doubt I was doing it perfectly but I was doing pretty well, but there were just too many rounds where I didn’t have enough blocks and he slowly whittled my health down. I think I got him down to about 100hp by the time he got me.

very disappointed to learn that Punk Wars is not a game about good punks beating up racist punks.

That could just mean it’s languishing in backlogs, not that people struggle to get through the tutorial. :)

I didn’t have trouble beating him, I just thought it was overly long and boring.

That was the initial thought I had, too. But then I saw the completion rate of 40ish percent for some things after that, and that’s when I went “hunh.”.