Ran across this demo that was released for Gamescom I think:
You play as the beleaguered giant and from what I gather, you run around destroying puny humans. Looks like fun. Downloading the demo right now and will give it a shot. Euro date format so it seems they plan to release on November 2.
Here is the seemingly ubiquitous Splattercat video of him playing the game:
Edit to add: Demo is bonkers and fun. There is a great deal of satisfaction in stomping your foot and killing 80 baddies! Or in smashing a house with your fist. Truth be told, it reminds me quite a bit of the WoW missions where you take control of a robot or other large vehicle and you run around feeling like a badass. The same feeling exists here!!
I bought it and played a few 10s of hours about six months ago. I would rate it as the very best, deep, complex but still easy to learn and play Advance-Wars-alike I have ever played. I bet it could shine in multiplayer with a good gang.
Factions are highly asymmetric, making for some really interesting playstyles and adjustments. Whilst it can seem and become chaotic, you can absolutely also manage a front line and reserves and grind away WWI trench style. The RPG development mechanics for units are solid and really encourage you to try and keep favoured units alive, yet not so much that you cannot sacrifice them for a good gain, such as taking a castle.
I recall two dings against it, which are specific to single player. One is that the mechanics can result in scenarios become an uber-grindfest. I played at least two where the opposing big bad heroes could one-shot any regular unit and my own heroes two if I was not very careful. Overcoming this took several 100 turns of mostly doing the same thing, high volume churn out, slaughter, rinse repeat, seeking some threshold change.
Two is specific to the story campaign. Many of the missions here strip away the regular economy mechanics and just give you a fixed set of units to use. Nice change of pace maybe, but latter scenarios were bake naked throw unbelievable odds at you, which prompted me to save-scum for survival over and over.
Flipside, there is certainly plenty of challenge, plenty of difficulty, and that is not true for all such games, so my complaints are just blemishes on potential enjoyment for a terrific game.
Interesting you mentioned a story campaign, I didn’t even realize one existed. I played 4 or 5 hours yesterday and had an absolute blast playing a medium map against 4 AIs. In fact I’m still in the midst of it currently, the God event really threw a wrench in things, but I like that the enemies that spawned didn’t just beeline for the human player and started attacking everyone.
And while I’ve only messed with two races, one in the tutorial and the one I’m playing now in a campaign I can definitely see how they’re different, always love to see that.
I knew if Dastactic was still singing it’s praises a couple years after it launched there had to be something worth checking out and there definitely is.
Anything right now that gets me to stop playing AI War 2 is a winner and I foresee spending a good bit of time with this one.
Wondering . . . could we form up a gang for an async multiplayer match? I do not have it installed anymore, does it have async MP as an option? :-)
Not sure why since it seems like such a no brainer putting MP in this game, but it’s only SP I’m afraid.
So the only MP you could make happen is hotseat.
I must say, the trailer amused me (sort of reminded me of Monty Python with the human hand coming in and knocking them down):
KR777
5276
Syphilisation takes the established tropes of 4X games and attempts to show post-colonial alternatives to each of them.
I look forward to the sequel, Penicillination.
I hear they have plans for a pretty cool little side story, Itburnswhenipeepeenation.
I didn’t know Churchill’s genitals had been colonised by bacteries. Damn.
KR777
5280
Yeah… I would have opted for Killtheinvasion, but then I’m also not a feminist.
This isn’t just early access, it’s very early access. From the Steam page:
So, it’s not out so much as its casting about for playtesters.
-Tom
Casting about only for playtesters who are willing to pay for the privilege.
KR777
5283
Oh, it absolutely is! It only came to EA 17th of August. Again from the devs words:
This breaks down into six categories and so my goal is to get them all done by the end of October. Three features a month is a schedule that I think is aggressive but feasible and this will let me get to the next cycle of iteration a little faster.
Let’s see if the developer can meet his own roadmap! We’ll judge him by his deeds, not his words …
Well he kind of calls to being judged by his word with that title!
Playtesters/game designers by the sounds… :P
Paid DLC. Or should that be paid STD?
abrandt
5287
Love the lone review for this

Steam just brought this to my attention, and $8 is certainly within my “why not?” budget.
Plus it reminds me of that other game I was looking forward to, the name of which escapes me, but it was in development for years before dying a slow painful death.