Tiny Civ is challenging me with figuring out how to make sure I have enough food. It seems very random. Is that just the design or are there are particular strategies that are reliable?

Get up to level two food. Advance tech, especially spices, helps make it easier. Food is rough until that is done.

It’s IGF Nomination time! Lots of indies worth knowing about probably!

BEST STUDENT GAME

Honorable Mentions: A Mallard’s Song (Ducky Elford), Error143 (Jenny Vi Pham), Paper Planet (Doodlegames), The Longest Walk (Alexander Tarvet), zenosyne (Ezra Szanton)

EXCELLENCE IN AUDIO

Honorable Mentions: Betrayal at Club Low (Cosmo D Studios), Cult of the Lamb (Massive Monster), IMMORTALITY (Sam Barlow, Half Mermaid), Melatonin (Half Asleep), Neon White (Angel Matrix), Tinykin (Splashteam)

EXCELLENCE IN DESIGN

Honorable Mentions: Citizen Sleeper (Jump Over the Age), Cursed to Golf (Chuhai Labs), Potion Craft: Alchemist Simulator (niceplay games), Swordship (Digital Kingdom), Terra Nil (Free Lives), Tinykin (Splashteam)

EXCELLENCE IN NARRATIVE

Honorable Mentions: Eternal Threads (Cosmonaut Studios), Queer Man Peering Into a Rock Pool.jpg (Fuzzy Ghost), Roadwarden (Moral Anxiety Studio), The Case of the Golden Idol (Color Gray Games), The Excavation of Hob’s Barrow (Cloak and Dagger Games), The Wreck (The Pixel Hunt)

EXCELLENCE IN VISUAL ARTS

Honorable Mentions: I Was a Teenage Exocolonist (Northway Games), Melatonin (Half Asleep), NAIAD (HiWarp), Potion Craft: Alchemist Simulator (niceplay games), Return to Monkey Island (Terrible Toybox), Swordship (Digital Kingdom), Terra Nil (Free Lives), Voodoo Detective (Short Sleeve Studio LLC)

NUOVO AWARD

Honorable Mentions: Atuel (Matajuegos), Ib (kouri), Not For Broadcast (NotGames), Of Moons and Mania (Absurd Walls), RPG Time: The Legend of Wright (DeskWorks Inc.)

SEUMAS MCNALLY GRAND PRIZE

Honorable Mentions: Tinykin (Splashteam), Terra Nil (Free Lives), RPG Time: The Legend of Wright (DeskWorks Inc.), Roadwarden (Moral Anxiety Studio), Hardspace: Shipbreaker (Blackbird Interactive), Citizen Sleeper (Jump Over the Age)

Some thoughts:

  • Citizen Sleeper getting low-key snubbed–an honorable mention in lots of categories, but nominee only in Narrative. I would have predicted it having the most nominations of anything this year. Shows what I know.
  • That Narrative list is absolutely stacked this year.
  • Cosmo D hits the GOTY list! I think people really responded to the deeper gameplay of Betrayal at Club Low.
  • I don’t know if it’ll win, but South of the Circle deserves to take Audio for the quality of its voice acting. It’s maybe the best VO direction I’ve ever heard.
  • Very pleased to see Against the Storm in the Design category, and I hope it wins.

Yeah, well, ok, sure.

So much goodness!

Wow, I’m surprised (and pleased, obviously) to see Betrayal at Club Low nominated and mentioned across so many categories!

I’m very excited about Terra Nil. I loved the demo and found it both calming and cathartic.

Naiad always looks so so pretty. Swordship I recently played the demo of and thought it was a really cool design and one I’d like to dig into some more. There’s so much good stuff to be looking into here!

I feel kinda sad that SIGNALIS hasn’t even picked up an honourable mention in there. Not knowing much about the IGF awards did they just not submit it or something? Plus the even bigger elephant in the room - no Vampire Survivors?!

Yeah, games have to be submitted by the creators. I happen to know neither of those games were submitted.

It does seem like a super stacked year. Every category does. Or maybe I just feel that way because I’ve heard of more of these games than I do in normal years because there’s more AAA games in normal years? It just seems like it was a fantastic year for Indies this year.

Definitely was a good year. I didn’t even realize how good until the last month.

The two games I am most interested in this list are the two nominees in Geggis’ GOTY list.

Our Geggis is our IGG results predicting octopus I hope.

Prime of Flames may well deserve and get promoted to its own dedicated thread.

It combines the three act model and node-to-node progression of Slay the Spire with some thoroughly crunchy and satisfying turn-based tactics, very Fire Emblem like in slickness and sophistication, albeit with its own distinct and creative systems instead of the weapon triangle.

The node to node progression within each act is however brought to life through encounters, mini-stories, events and choices, with gorgeous visuals and a thumping musical beat in the background that feel - to me - like they deliver a consistent and entrancing ambience.

You begin with a small party of 4, which you can build up to 8 or so, including ‘core’ hero units and animal units, and summons. Later, you can ‘merge’ those hero units with animals, making them riders. Your core units gain levels, which gives them new abilities, adding to tactical options in combat. Also, like in Slay, you can pick up relics that buff various things, there is a lot going on.

Yet wait! It is also like Darkest Dungeon, in that your roguelite runs harvest you resources you can use to develop a home village, giving you new options and various boons for future runs.

And and and, you can play as different clans, like in Monster Train, and the clan hero types and core mechanics are very, very different and novel.

So, in sum, I am invoking Slay the Spire, Fire Emblem, Darkest Dungeon and Monster Train. @Misguided HAS to buy this, but others should too :-P

P.S. It is a purely visual treat, but one more invocation! Your party of heroes (and animals) walks along the bottom of the screen, similar to what you see in The Banner Saga. This provides a lovely connection to what would otherwise be a disembodied ‘party’. Nice touch.

A stopped clock is right twice a day! :)

The funny thing is that I went to look at this and was immediately confused as to why it wasn’t on iOS because I misread the studio name as Rayark instead of Rayka. Their visual styles have a lot in common.

Superfuse releases in EA at the end of the month, but a beta has started. You can get immediate access by requesting it on the Steam page. Very hyped for this sci-fi supers hack and slash aRPG.

FYI, I was told that progress in the Superfuse beta will not carry over to the launch on the 31st, so I’m holding off until it releases into EA when I will immediately purchase it and start playing.

Thanks for that. Have you heard anything about when the technomancer will be playable?

I don’t know, the absolutely incoherent English in the game description is not inspiring much confidence for taking a chance on it.

I bought it, but haven’t had a chance to play yet.

In-game, my experience is that the story narrative is entirely understandable, and most of the ability / equip descriptions are clear. There are some exceptions, but few.

This is interesting, looks like Road 96 is getting a prequel but the gameplay looks totally different from that game.

Huh, I had completely missed that ustwo had a new game out there. Maybe that’s on me, maybe it’s on Netflix’s marketing. Anyway.