Could be an excellent setting for a survival game, if they pull it off.
Not try to mock–well, maybe trying to very gently mock–but this was funny in the description:
Psychophysical parameters of the player include:
• psychological condition
• physical condition
Dunqan
1969
The world first analyst/therapist wouldn’t find that strange at all…
(Arrested development reference)
This looks… pretty awesome!
MrTibbs
1972
The Hong Kong Massacre, a Hotline Miami-esque shooter with a John Woo aesthetic, looks pretty sweet. Releasing next week for PS4 and PC.
Welp, I’m done with gaming you guys. It’s been fun. I’m gonna go burn it all down now. All of it.
That’s still 49 cents more than Don’t Shit Your Pants cost.
An immersive experience? Hmmm
Well whatever it was, it’s gone now! You killed it Brian, and some of us will never know the horror.
I still see it. I STILL SEE IT! WILL I ALWAYS SEE IT!?
I’ll never be free…never…free…
Now I’ll have to sing myself to sleep every night with this.
Welp there is one game to click ignore on. :D
I heard a rumor that TS is going to be picked up by Star Citizen and added to their game for a more “immersive experience”.
If so, they’ll be flush with success.
I hear it often freezes completely. That will go over like an icy BM.
Please no one repeat that picture. I was almost with Brian for a few minutes,
I was only asking if it had multiplayer
Inkle has released a new trailer for Heaven’s Vault which finally shows some of the gameplay. A bunch of things to be excited about with this, including how its story progresses (which Inkle has talked about in some development talks over the last year) and the idea of actually deciphering a lost language.
I don’t think I care much about visuals in a game like this (and much of the visual style looks awesome to me!), but the way they’re handling the character’s legs when walking around is curious. They just fade out below the knee. But they also cast shadows? I can’t quite figure out why they’ve done it that way. If the feet didn’t quite line up with the ground, it wouldn’t be any worse than a lot of 2D adventure games!
Grunden
1988
It’s a pretty curious artistic choice. I imagine it’s something like trying to echo it’s own story with “the past is ephemeral and not fully known”. So the player is shown in various “known” places and you’re left to fill in the gaps mentally. Or something.
Still looks like it’ll be an interesting game, and inXile Inkle has my trust.