LOGistICAL - Sublime Logistical Strategy Puzzling

I’ve not dived THAT deep into the new stuff, but the mailbox mechanic in the new games is nifty, just so different, so I’m not really used to it yet.

The plan is to apparently eventually port all of the stuff from the first game to work with the second, not sure how long that’ll take though.

I bought Logistical - USA / Oregon and so far either it’s hugely boring and has mostly involved repairing roads and not having the resources to actually solve many cities or else I’m doing it wrong.

Also, I could swear that when I bought this game I “owned” australia but now it appears that I…don’t?

EDIT: or maybe it’s just the game’s terrible, awful, no-good UI making me think I don’t own it.

Oregon is a standalone, so it doesn’t include the original Australia module.

I’ve been told Oregon is one of the easier scenarios. Did you do the tutorial island and ABC Islands?

Yes to both. (I bought the original Logistical way back when so i bought oregon as an ‘addon’).

It’s not hard it’s just…ponderous?

Example: to upgrade the steel mill (and iron mine) i require wood.
The wood is locked behind a road that requires -=-=-=-= FOUR HUNDRED (400) =-=-=-=- steel, which is pretty far away. At 8 steel per load, with 4 trucks (plus one feeding iron to the steel mill) running at 6x speed, this takes approximately…[calculator…add the 4…carry the 2…] 6.3 trillion years.

That sounds…odd. Were I you, I’d go to their Discord and ask about that. I’ve not done Oregon, but I’ve never run into an issue like that.

At least on the Steam community forums, other people have noticed this too. It’s not nonfunctional. It’s just poor puzzle design (IMO.)

Frankly, it’s kind of amazing that in a game with only one or two developers (as I understand it) and with hundreds and hundreds of tasks to fulfill on each map, that there aren’t more impossible ones to complete. Not that I’m excusing something like that, especially when it impacts a new player so severely…

I don’t remember the wood being locked that severely in the Oregon map. Sacada does a good balancing job of making the inputs enough of a puzzle without being impossible or too laborious. Often there are two ways in to each resource and a sneaky longer route takes less resources.

Oregon also has two wood supplies so keep exploring the map.

Oregon is a fun map that along with Hawaii are the only ones I’ve 100%. Once the input puzzles get completed and the road network fully built I like to move on to a new map. I like the simplified network of Logistical 1 over the busywork mailboxes and extra roads in L2. Sacada has done wonders with the engine since L1 first launched.

I’m working my way through Australia (around 86% done!), but I may have just hit a serious roadblock–pun not intended.

In southern and western Australia, there are very few pre-built industries. So I’ve built quite a few of them as I’m proceeding through those regions. But now I’m out of money! I never thought this would happen: I had an absurd amount of money just a few hours ago! But some industries cost millions, so it added up.

You only get a few thousand for delivering most goods. And I don’t really have a ton of locations I can deliver to! (I guess I could deliver to uncompleted cities, but I feel like that messes up my efficiency score, which I think determines my cash reward for completion later.) And while there are some small cities I can probably complete if I’m very smart about it, they also only give me $20k or less.

To make things worse, my trucks are aging. I can’t afford to buy new ones.

Anyone run into this problem, or have an idea how to make money quickly in LogISTical?

I’ve occasionally run out of money on other maps. Most of my income is from completing cities, not delivering loads of goods. Finishing contracts is probably the second best income source, but completing cities has the biggest payout.
You can also dial back the size of the industries you buy which helps on their price. The lower cost industries have less output but that never seemed to limit them after I leveled them up.

I’ve completed all the contracts on the map, too!

Buying smaller industries would have been smart. I got in the habit of always buying the biggest ones I can, but that’s probably not necessary. They take longer to level up, and really it’s not about total storage, but output speed, which seems good at three stars no matter what the size. Wish I’d thought of it that way. Not sure I have a good avenue for recovery now…

Any industries you don’t need that you can sell? Or even sell ones you do and replace with smaller if the $ works?

YOU CAN SELL INDUSTRIES??

I mean, I always wondered what would happen if I blocked myself off from a city by using up nearby space on the wrong industries, but I could never find an interface to sell them!

You can sell ones you bought /created yourself. Well at least in the Xmas 2017 module. You can’t sell ones that are already there at the start of your game.

To sell your ones, click on the star. Again, this works in Xmas 2017 so not sure about the “real” game.

The way I found to sell industries is clicking the little $ in the corner of the industry icon. There’s a number next to it (the size of the industry) that made me think that was giving me some dollar value, like the value on one unit of the good or something. Bad UI, but that’s par for the course in Logistical.

Sorry yes the $ was what I meant.

I was grinding through Xmas 2017 and it took me longer than it should have because I didn’t realise it either so was transporting goods from further away than necessary, at least once I had plenty of cash.

Excellent work! How many hours, if I may ask?

Well, Steam says 189 hours, but there was a lot of leaving my game running for hours when I was away. In-game: 576 days. But, again, I accidentally left it unpaused a number of times.