Mass Effect Andromeda - I'm not Commander Shepard and this is my favorite sequel

I played a ton of ME3 MP, in fact I don’t think I passed 5 hours of the single player but I put in a couple hundred of the MP. It was a lot of fun, especially with friends. They had the level up system working in a way that gave me something to strive for without making me feel like I was missing it.

ME3 mp is probably the best horde mode out there. The combination of cover based combat, classes, skill and enemy variation, and length (10 waves is perfect) is yet to be surpassed. So, hopefully, Andromeda will be the first game since ME3 to step it up a notch.

I am always reminded of my hopes for Dragon Age’s MP after finding it was the same team only to find out it was a buggy mess that didn’t use any of the good stuff from ME3 :( That alone is keeping my hopes tempered this time.

Maybe so, I might not be up to date with changes in progress, she looked ok - from a static not animated - perspective a couple months ago but it looks like it’s still under revision. If the argument is she looks like a robot, yea, ok. I just didn’t want this devolving into a “Hot or Not” comparison.

I don’t think she looks any ‘weirder’ than half the people I’ve seen in real life. Lots of people look quite different and plenty of people in real life make me give them a second look of ‘that’s a bit odd for some reason’.

Sure, but those real people are, well, real people. The fact that she’s an animated computer character lends itself to a weird uncanny valley type of reaction (at least for me). I don’t really care, but I did have a “Ummm, something looks… off, with this character model” reaction when I first saw the screenshots.

Well sure. If they meant to make a female character actually appeal to women gamers, she should still look natural. I’m not sure I’ve seen an expression on her that doesn’t look weird, like I said, third party knock-off of a better doll weird. That has nothing to do with sex appeal.

Only reason I still have ME3 installed is in case I want to play some MP.

Yeah, I have never spent much time with multiplayer, but even I played several hundred hours of ME3 multiplayer, largely with QtT folk. Completely agree with everything Jorn wrote above about how the multiplayer actually fleshed out and races and universe, which made me further enjoy the single player games, in addition to multiplayer just being a ton of fun by itself - certainly a new experience for me.

I’ve never even clicked on the multiplayer menu option.

Are these the aliens we find in the Andromeda galaxy?

Sara looks great when you don’t take her 3D model, put it in a lifeless, unnatural pose, and illuminate it with flat lighting.

I have to wonder whether the people in charge of character design for the dragon age series are working on this instead of the people who did it for the mass effect series.

I’m getting tired of bioware’s legendary bad character design. I love their games, but it is 2017 and they have been doing this for a long time now. It is time to look at the rest of the industry and realize that it is a problem.

[quote]
I’d like to give a cogent analysis of how the story in Mass Effect: Andromeda’s story evolves, or how the systems will shake out, but I was mostly deeply, hopelessly lost. Andromeda has a lot of systems in play. Crafting and modification is a major, major part of the game, with a preposterous amount of blueprints to research and then build. Systems can be investigated in a sort of cross of the scanning elements of Mass Effect 2 and 3, combined with the planetary vehicle exploration of Mass Effect (which the sequels unceremoniously discarded).

There’s a distinct sense of Mass Effect: Andromeda trying to live up to the promise of each of the previous game’s brightest hopes and dreams, and I really, desperately want to see if that works. I just didn’t have enough time to have even the slightest idea if it will — I didn’t even have enough time to fully digest some of Andromeda’s most basic mechanics, and, if I’m being honest, I found a lot of my 90 minutes a frustrating exercise.[/quote]

Sounds like the 90-minute preview event worked against them.

They should’ve known to set aside at least 3 hours to help Polygon LRN 2 PLAY.

Haha, Polygon joke! Zing!

Couple new videos.

I will say that it feels like they are trying to please everyone all of the time, and that can be dangerous. I watch this video and see them use a half dozen powers to take down a Fiend, but it involves so many profile switches on the fly. It seems overly complicated. Me? I’d just keep firing my gun until they’re dead.

Also, it appears the planet Westeros is on in Andromeda.

http://www.gamesradar.com/natalie-dormers-in-mass-effect-andromeda-along-with-a-game-of-thrones-easter-egg/

(Ha, and Gethin Anthony, who played Renly, is the voice of the ship’s engineer).

SOLD. All right, I was already in, but this sounds awesome.

I’ve read a couple of other sites’ early impressions and it seems like Polygon had less time for some reason?

RPS: First Five Hours

Seems a lot more positive, although gives me some concerns.

Sounds like I was right about skills.

[quote]
Because there’s no strict class system, you can mix and match skills from all three categories: combat, biotics, and tech. Each skill can be upgraded six times, and each category has 12 entries, with a couple of these being more generalized upgrades, like buffs to your overall biotics damage in the biotics category, or increasing your HP in the combat category. In typical Mass Effect fashion, the higher ranks for each skill will offer two upgrade choices with different effects.

What’s different for Andromeda is you’ll be able to max out every single skill in every single tree, if you want to. Lead designer Ian Frazier confirmed there’s no level cap in Andromeda, which means nothing to stop you from accruing those sweet sweet skill points.[/quote]

[quote]
If you spend a few hours focusing on guns and decide to switch over to biotics, the option’s there for you. But Frazier also mentioned that you can completely respec by spending credits in your ship’s medbay, should you want a clean slate to specialize.[/quote]

Has any preview said anything meaningful about writing or quest design, or is this basically travel the (new) galaxy, meet semi-interesting aliens and shoot them?