I think there’s a lot more to Quiet than than the teenybop
bloggers and social justice warriors have bothered to notice, and I’m really
glad you put all of this out there as counter-programming. Her presence in the
game is a far cry from the usual kinds of sexist, objectifying treatment of
women often seen in video games. In a lot of ways, Quiet is one of the more
sophisticated and compelling aspects of the game.
It’s not just that she makes it pretty clear that she is a
total badass and MORE than in charge of the situation from the get-go. We’ve
seen that in tons of video games, movies, comics, etc. It’s not that she almost parodies the whole
notion of “male gaze” with those lingering frames of her body that are long
enough for you to think about how almost awkwardly drawn out they are. And it’s not that par-for-Kojima-course crazy
pseudo-science backstory.
For me, what makes her really interesting is her disruptive role
in a TOTALLY duded out, ultra-GI Joe fantasia. I love how Miller is just like “no
way, kill her now”. Because she would, effectively, be violating the boy’s club
(regardless of there being a tiny number of female Mother Base crew and Paz
around). She’s almost treated like a WITCH in a medieval village, which I think
is really an interesting way of presenting her. And she does have “magic” and
is mysterious. Men- battle-hardened, warrior-men- are actually SCARED of her. She is a threat to
them.
But Boss is completely aware of her competence, her skill
and her value- all without a trace of sexual attraction. He’s a soldier, and he
knows that she is too. If you think about it, it’s almost kind of weird that
none of the characters in the game are really lusting after her, commenting on
her anatomy, or being offered immature dialogue options to “hook up” with her.
She’s remote, ultimately untouchable, and sort of above this kind of base,
human instinct.
There’s also a fleshy humanity to her that is in stark
contrast to all of the hardware, all of the armored bodies constantly on
display. Yes, it’s ludicrous to think that a soldier would go to battle in a
bikini top, ripped tights and a thong. But in the world of MGSV, there’s actually
a reason for it and her femininity is almost in defiance of all of the macho military
metal.
And sure, she could have been depicted as a dowdy, matronly
woman to appease the crowd that believes that feminisim equals robbing women of
their natural sexuality. She could have been a mousy, sexless analog to Mia
Farrow. But I think it is important that she is so eroticized. I didn’t really
get what Kojima was going for when those articles were being written about how
he wanted the character to be more erotic, but now I think I do. She has to be hyper
sexualized so that she can be not only project as a woman in a male-dominated
fantasy, but also as something more than a woman that disrupts the MGS vision.
It’s not like Kojima has never depicted women before, and
well at that. Think about Meryl, Sniper Wolf, Eve, the original Boss/Joy…in
MGS4, one of the most interesting story pieces was the Beauty and the Beast
corp- beautiful women that had been subjected to tragedy and atrocity because
of war.
In terms of the game, I take her on almost every mission. I’ll
be fumbling around with an entire base after me and she’s out there just
picking dudes off with frightening efficiency.
I almost regret KOing her by dropping a supply box on her head during that first duel with her.