Don’t understand why they aren’t recovering their losses from the factory which allowed the keys to be stolen, rather than consumers who bought in good faith. Guess it’s just easier to shit on the end user.
I just finished it. Great FPS, as always. Artyom not talking was one of the biggest missteps, as this sequel increases the amount of character dialogue and it’s so silly when 4-5 people are discussing something important and you cannot reply back. The voice acting in rough for some characters, too.
The game also needs to time warn up, it starts in a situation which you may not understand fully with some characters that are supposed to be your life pals and it’s very weird because you don’t really know them.
However in the course of the game you have time to familiarize with them and it works, by the end of the game it feels like you know them and have that ‘family’-like feeling.
I actually lost my favorite one, in the Winter map, at a high point where you could see lots of ruins all over the landscape.
The game design is interesting. I would say the key part is how it tricks you. It makes you believe it’s a survival experience, always worried about ammo and health and the filter amount, etc, although in reality you have plenty of resources to reach the end, unless you are bad as hell.
But hey, the important part is that it tricks you successfully, so I can’t be mad. It’s like how some famous game designer said that a good AI was more about how it tricked you in thinking how good it was, not in how good it was in reality.
I think I played for 29 hours*, hard difficulty, exploration heavy style, good ending achieved.
*: Oh, I forgot to comment about a notable flaw. God the load times are SLOW, for a 2019 game.
On steam yes, I played in russian with czech subtitles. I tried english but it is (Anna specifically) horrible. Russian is fantastic.
No idea about gamepass though. But on Steam version I just chose the language in the game options.