Yeah, I’m late to the party. I bought this with my cube over a year ago, and didn’t crack it open until a week ago. Sue me.
Anyway, maybe it gets better as you go but right now it’s painfully frustrating. It has what might be (so far) one of the worst save systems ever. Save points are too far from the danger zones, so you end up having to replay the same segments over and over. That’s not so abnormal, but usually counterbalanced by having a save point close AFTER a danger zone. Not here. So you finally beat a boss (or semi-boss), after 2 or 3 reloads and repeating the same jumping puzzle each time to get to the boss, you have to play another sizeable chunk without dying (often times low on energy) or do it all over again anyway.
I don’t like the controls, but I can’t think of a better option so I suppose my beef is limited. I really hate that you can’t look around while you’re running, a la Halo. The C-stick is tied up allowing you to swap beam types, so too bad. I haven’t gotten far enough to have a 2nd beam option, so I don’t know if it needs to happen fast during play (otherwise, you could have moved the beam selection to a start-button menu choice to free up the stick).
The auto-targetter stinks. If there’s an enemy on the screen I can see, the targetter should pick it up. It doesn’t. If the enemy is in what seems like the top 1/3 or bottom 1/3 of the screen, you have to use the R button, scan up or down and then catch it. If there are multiple enemies on the screen the targetter won’t grab the next one automatically, you have to release and re-hit the L button.
The morph-ball camera stinks. There’s no reason for it not to be locked directly behind the ball, because when it gets off to the side it becomes a pain to do bomb jumps. At the least, if you’re going to move to the side, move to a 90-degree side angle, not some variable side angle.
All that said, when the game is good, it’s GOOD. It’s very easy to see all of the original Metroid gameplay aspects. I like that you can turn the “hints” on or off and that when on they come “in-character” and aren’t head-clubbing obvious. I like the ability to scan, and how it can take longer to scan bosses (making you give up something for the benefit of finding the weak spot of an enemy)
It’s a shame. The game could be amazing, but there’s enough frustrating crap in the way, that it’s merely good.