Oh, yeah, I meant to post that. The ObsidianAnt video anyway. Not sure I want to pay that much for a fighter in a civ sim, though it’s not like I’ve ever fired a missile in my DCS F18.
Skipper
3068
Does One Vision play when you take it out for a spin?
schurem
3070
So that means Concorde is out as well? Meh.
One reason to drive a fighter jet in MSFS is the great view and speed.
Editer
3071
Same developer is actually working on a Concorde (already released for P3D), but it’s on hold until Asobo supports >Mach 1 flight.
schurem
3072
Concorde would need a study level simulation of fuel systems or not worth a penny.
Editer
3073
Proving once again that there are very different ideas of fun in this world. :)
Give me the left seat and let me tell the guy in back to keep the fuel balanced. That’s what flight engineers are for!
jpinard
3074
I’ll give you your flight engineer if I get to see the nose cone turning bright red from excess speed :)
Valve released a beta version of Steam VR today which includes per-application frame rate locking. Based on my quick test flight, this appears to be a game-changer for MSFS in VR (and for complex sims generally).
I set a target frame rate of 40, and after some initial hitches, things were incredibly smooth in flight. Before I’d get bunches of stutters as the game constantly struggled to hit the headset hz. Now, just a smooth, consistent frame rate. 40 in VR is obviously not fantastic, but seems perfectly acceptable for civi aviation, and it now feels much more like what I am used to in something like Elite Dangerous or IL2.
Motion smoothing is still pretty wonky and a no-go for me, but this is a great starting place. The frame rate was so smooth and stable I can now look at upping the settings and improving the visuals.
jpinard
3076
Whoa nice! So if you set that stuff in steamVR what do you set in openXR?
Sorry! Not sure. Can’t speak to that since I am on an index.
That per-application frame rate stuff only works on Steam headsets (Vive, Index)
Neofly adds fuel management:
Skipper
3080
For a free add-on game, the dev is doing a fantastic job and continuing to add more features.
Yeah. It’s annoying that it still doesn’t auto-manage fuel/cargo payloads in-sim, but hopefully that will come eventually.
I may be wrong about this, but I believe that for a good while either payload or fuel (or both?) couldn’t be managed via simconnect, thus none of these addons could do it. I just checked the latest SDK docs and they both show as being settable now, so hopefully it’ll come at some point.
jpinard
3084
Can MSFS ever be supported by DLSS?
I have been using steam vr rather than openxr . Is the frame rate locking a maximum or a minimum? In other words, if I’m using a G2, do I set it to 90fps, which is the native frame rate of the G2, or should I set it to 45 (or 30) to make sure I get a smooth frame rate?
Also I just checked and I cannot find this new setting.
jpinard
3086
I hope that’s not for Index only. Are you running the beta for SteamVR?