MS cancels the Super Duper Pack because some platforms couldn’t run it or run it well, and thus that was a dealbreaker. And then the following week, they unveil RTX-exclusive graphics that only a tiny percentage of users (those with latest-gen Nvidia cards on PCs) can run.
shakes head
Perhaps nVidia wrote the RTX ray tracing code themselves and provided it to Microsoft. That’s the only way I can make sense of this.
Sure, it’s still stupid. It sounded like Super Duper was done, they just couldn’t get it to run well on every platform. But nevermind. PC players with brand-new Nvidia cards, here, improved graphics just for you.
Yeah, if an optional graphics update was done it should be released.
So now that I’ve actually watched the video, at about 1:52 minute mark:
Based on nVidia’s previous behavior this also basically guarantees ray tracing will only ever work on nVidia hardware even after AMD and Intel vid cards support ray tracing.
Grunden
4908
Keep in mind this is also only for the native code Windows 10 version. That said, there are shader mods for the Java version already that provide a similar level of detail. Not hardware driven to this degree of course, but still pretty darn good.
Maybe it’s just me, but this just looks so wrong in minecraft… It just hits me as the worst mash up of art styles.
Are there any graphic mods for the Win 10 version? I’ve been away from it for a while.
Skipper
4911
I’ve not yet run a shader mod I liked or that had a good trade off between performance and beautification of the game.
Something like what was promised with ray tracing just seem to be pushing minecraft’s engine far past where it can comfortably run.
I think it was worse than that. Mojang were publicly commenting on difficulties they were running into with the Super Duper update, within a few months of first announcing it at E3 2017. Then they went silent about it for a LONG time, only confirming once or twice that work was still ongoing in single sentence statements. Regarding platforms, my impression was never that it was meant for every platform - it was meant for Xbox One X and PC.
I think it was just a case of publicly announcing something before they fully realized what they were promising and what it would take to implement with stability.
Whelp, good news: I was wrong about the nVidia shaders. Per Mojang it’s using Direct X R so should work on other cards too.
From https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing
Also from that page it won’t be out until sometime next year so it’s a bit odd to announce it now. Maybe they want to make up for disappointment about canceling Super Duper?
They also announced a new renderer with other smaller improvements rolling out over the next few months.
All of this limited so to the “Bedrock” edition so Java version players will just have to keep using mods.
I do this all the time too. In reality the joke is that Lindsay is talking about beads and Gob keeps asking “Bees!?”
But people don’t mention beads as often in conversation, so I do the reverse too and ask “beads?” to discussions about bees.
Just saying I can relate.
DeepT
4918
There is something I always thought was a feature in minecraft version 1.7.10. There was a function key you would hit to show chunk borders, and another hot-key that would show mob-spawning light levels on the ground. A yellow X for nightime spawns, and a red X for daytime spawns.
Anyway, I decided to install the FTB Infinity mod pack, which is one I used a lot and I could not remember the hot keys for this functionality. I knew it was a F-key, like F7 or F8. So then I google this, and can’t find any reference to these keys.
It is my guess that this functionality was part of a mod pack (and must have been a common mod because I used it in many mod packs). It must have been removed from the infinity pack. Does anyone have an idea of what mod added this functionality?
I want to do some large builds and I was planning on using chunk boundaries as markers. This is going to be a problem without the ability to easily see them.
AWS260
4919
According to the wiki, it’s F3 + G to show chunk borders. I haven’t tried it.
DeepT
4920
That isn’t version 1.7.10. I actually think it was introduced in version 1.10.
Grunden
4921
FTBUtils for chunks under 1.7.10 (F9 toggle) and light level (F7). It’s a feature that’s lived in several different mods over the years. MoreOverlays for 1.10+ when Mojang added F3+G.
DeepT
4922
Thanks!
Hmm, it seems that functionality is removed or disabled. the FTB Utils is in the current version of the infinity pack, its just that those hot keys do not work. I am not finding a FTB Utils for chunks mod, unless its the chunk loader mod.