Very nice! I haven’t used consumer of Crowns yet.
That spines win I had yesterday got wacky in the next to last fight. This illustrates one reason I find the tactical decisions so much more compelling than Slay the Spire.
I took a challenge with enemies starting on every floor. No problem. But what I didn’t realize (because I didn’t look) was that the units I was fighting had a death curse (extinguish) that did five points of damage to the front enemy unit when they are killed.
I started with my normal setup during that run with my low health champion behind a vinemother on the middle floor. The vinemother puts a sting card in my hand every turn. Those cards are my primary form of damage. If I lose her, I’m hosed.
After the first turn, enemies from the bottom ascend to the middle. If I don’t attack them, they kill vinemother. If I do attack them, the extinguish kills her. I look at my draw for a unit I can put in from of her to protect her. I don’t have one (I think the one I had, there wasn’t space for). Then I see Channelsong.
Channelsong is a spell that summons a unit from your draw pile and buffs their stats with an extra 20 attack and health. That sounds amazing, but this spell has a nasty habit of showing up at the end of the deck when there are no units to draw. But not this time. I play Channelsong and pull a…Molluscmage?
Now, a Molluscmage is a 7 atk/ 1 health buff unit you put in the back, because it’s fragile. But in a moment of prescience I can’t explain to you, I had enhanced the attack of this little guy by 10 (17/1) and made it endless, which means that unlike normal units in this game, if it dies, it goes to the top of the draw pile (typically, dead units are just gone for the rest of the battle).
So now I have a 37/21 tank mage that gets drawn again the following turn when killed, and another that is 17/1, because I had duplicated the unit. Using those two, I’m able to swap them into different spots as they are killed and save the day.
Have I mentioned I love this game?