Got it, and that sounds about what I’d expect. I never had an issue with the base game that I thought needed to be fixed (beyond never wanting to play Boomer again, ever), but that’s not to say that the game couldn’t be improved.
On Eldritch…
That should have been included in the base set. They’re selling you a handful of cards for $20.
I think we could question whether the base game would still have been the same MSRP with FL’s cards in it. I think I got a crazy amount of stuff in a box for the $40 I paid for EH, but I won’t argue that EH probably needed some more cards in the encounter and mythos decks from the start.
I haven’t played Elder Sign except on the iPad. Where Fantasy Flight also “supports” the game by selling add-ons with a high noise-to-signal ratio. You’d almost think there was a pattern here!
Elder Sign (the board game) has only one, supposedly pretty good, expansion. The new expansion looks to be adding some cool mechanics and more cards, but I suppose judgement will need to wait until it actually out. I’m not experienced enough with the game and it’s expansions, but maybe here’s a counter-example to the pattern of high noise-to-signal expansions.
I have no idea how many/how much the Elder Sign IAP is, but FFG is hardly the first company to release a cheap base app and sell additional IAP. But if it’s excessive and the quality isn’t there, I can understand the disappointment.
…as I explained above with Netrunner. What if I introduce a friend to the game and he stars playing? How do we keep pace with each other? Most likely, we don’t. What if I meet someone else who plays? What if someone who’s more into the game introduces me to it? What if I’m not lucky enough to have a regular group and I play at my local gaming store with other people with varying commitments?
Again, I can only draw from my experience with X-Wing and what I’ve read about Netrunner, so hopefully someone more into the game can comment. I’m making a bit of a leap assuming Netrunner and X-Wing are similar in their experience, but my understanding from what I’ve read regarding FFG’s LCGs and Netrunner specifically is that it’s true. So here goes…
In X-Wing, I can buy a core set and a few additional add-on ships (say $60-70 total) and I can play with the guy who has 6 copies of everything. I can play with the guy who has only bought the core set. I can play with the guy who spends the same money, but buys different ships. Can I win against all of them? You bet.
Case in point…one of the well-known successful lists is the TIE swarm. It’s just 7-8 TIE fighters, and it’s been around since the beginning of the game. There’s been dozens of ships released since then, but there are still people who play that list and succeed.
So again, assuming Netrunner’s scene is similar…I’m not sure I understand the concern about keeping pace and playing with people of varying commitment levels. I play X-Wing with people who are new, who are old, and who are more into it and I almost always have fun. I don’t feel compelled at all to buy the latest and greatest by the meta or because I can’t win.
Here’s the deal, Gedd: tabletop gaming is inherently social. Fantasy Flight’s business model splinters that aspect of their games in exactly the same way as, say, a first person shooter with DLC maps. Some players have them, some players don’t, and rarely the twain shall meet.
I would argue that, at least with their LCG and X-Wing, FFG has done everything they can to make sure the community isn’t splintered. It’s more akin to a first person shooter who lets players buy different weapons and classes, but balances them against the core content in such a way that they don’t provide an advantage, only more variety.
Again, I’m not deep into it, but let’s take a look at it from the LotR LCG perspective. I’ve got a core set and one adventure pack. From what I understand, I should be able to play through a scenario with the guy that has a dozen decks he’s built from every card out there. He has a lot more options, and likely he’s got a deck that is more customized to him and yes, even a little more powerful than mine. But in the end, we can play together and have a great time. How’s that not creating an environment that’s enabling for more social experiences instead of splintering?
I’m sure a lot of hardcore Netrunner fans with a vested interest in convincing themselves their game – and therefore time and money investment – is great will swear by some magical middle ground where the new cards are useful and yet they don’t push the power curve up. You’ll hear the old canard about how it just “gives them more options”. What does that even mean? I’ve got plenty of options in the base set because the game is designed that way. But “more options” sounds to me like a way to cover up the fact that you’ve bought a handful of superfluous cards, with one or two that push the power curve higher.
Tom, I know we’re both making a lot of assumptions, but I think you’re being too quick to dismiss the third possibility. More options simply means different ways to play. Just because you have a lot of options in the base set, doesn’t mean there can’t be more. Again going back to the FPS example, you can create a bunch of different weapons or abilities in a game by adjust variables or implementing new mechanics. They can be balanced along a power/penalty curve to prevent them from creating an unfair advantage. Why is it so hard to imagine a well-designed card game where the same thing happens?
I will give you one thing here. In every pack of cards there are likely a good number of cards that aren’t going to be as interesting. But what might not interest you now, may interest you later with cards from other packs, or may work well with a deck someone else built.
Regarding the likelihood of X-Wing’s continued success if FFG stopped releasing expansions…
Please. It’s the licensing and nothing more. That Fantasy Flight is also milking their fans has very little to do with the game’s popularity. That’s insane. That’s like saying The Avengers would have tanked if the studio wasn’t making a sequel! :)
Eh, I don’t know. There’s a segment of the market here that gets bored very quickly and always wants something new to buy/play. I had a guy who was watching me play someone else tell me if FFG didn’t get the new faction I mentioned earlier into the stores within a week that he was going to sell all his stuff and stop playing. It’s likely just crazy hyperbole, but I definitely believe the game wouldn’t hold some people’s interest if they weren’t introducing new stuff regularly.
Let me see if I can sum up some thoughts here, and please correct me if I’m wrong on my assumptions of your stance:
Tom: FFG releases a lot of expansions of mixed quality for their board games.
I can definitely agree.
Tom: FFG holds back content from their base games in order to sell expansions.
I can agree, although I think that, at least in some cases, they do so in order to keep base MSRP costs down and make the game’s a little less overwhelming in new cases. However, are they primarily money-motivated here? Probably.
Tom: FFG’s LCG model makes it difficult, if not impossible, to get involved with otherwise great games.
Disagreed, as I explained above. I think if anything they’ve gone out of their way to make sure the games are accessible to players of different commitment levels. I also think there’s financial motivations in them doing so. After all, today’s casual player could become tomorrow’s serious player (and therefore buyer). Making the game easier to get played also helps the long-term health (and therefore profitability).
Tom: FFG milks their licensed properties.
No argument. As Tom Mc says, Imperial Assault is a perfect example. At the game’s launch there was a huge number of add-ons (mainly miniatures and additional characters mostly) available for the base game. To some degree that goes back to keeping the base game reasonably priced, but yes, it also generates a ton of income. And I fully expect they’ll keep doing the same thing as much as possible. One man’s milking is another man’s support though.
Tom: No other board game publishers (or at least those listed) are as bad as FFG.
Probably true, but that may simply be because the don’t have the resources and licenses. I really doubt that Z-Man, given FFG’s money, licenses, and other resources, would act much differently. Maybe some of the smaller publishers with a bit more altruistic viewpoint, but otherwise they’re all in it to generate profit.