SETUP (hex:facing)
@Spock: 1004:4
@Tom_Mc: 1801:4 (corrected from facing 1 - this would send you off the map and out of the game on your first move so I think you just wrote the number down wrong, especially since your move said you were “facing direction 4 again.”)
@AleccMG: 0102:1
GAME TURN 1
Move Bombers Phase: No bombers on map yet
Enter Bombers Phase: Three bombers enter as per scenario rules. These can move 1, 2, or 3 hexes on the first turn. Move completed on umpire’s map.
Move Fighters Phase:
@Spock: Moves 5 MP and ends in 1002:3
@Tom_Mc: Moves 2MP and ends in 1602:4
@AleccMG: Moves 2MP and end in 0302:3
Flak Phase:
No nightfighter is in a searchlight zone. Therefore there is no flak roll.
Radar Search Phase: Skipped per scenario rule.
AI Search Phase: Skipped per scenario rule.
Searchlight Phase:
There are no bombers in any searchlight zone.
Tally Phase:
No fighters have a tally as of yet so there are no tallies to maintain. Visibility is Moderate (2 dice). No moon modifier.
Tally Roll is 1,1
No tallies reported.
Combat Phase:
There are no Tallies so no combat is possible.
End of Turn
No searchlight markers to remove.
It is now Game Turn 2.
GAME TURN 2
Move Bombers Phase: All bombers move 3MP. Move completed on umpire’s map.
Enter Bombers Phase: Three bombers enter as per scenario rules. These can move 1, 2, or 3 hexes on the first turn. Move completed on umpire’s map.
Move Fighters Phase:
Players to move