I got Ultima 5 in 1988 or 89 for my Apple IIe. Look at this badass cover:
Even being mostly ignorant of how software was made, it seemed impossible that that whole game could exist on a couple floppies and 128k of RAM. At the time I marveled that the game had a full day night cycle, monthly moon cycles, and daily schedules for every NPC in the dozen-plus towns and castles around the map.
So many aspects of the game resonate with me today: The incredible cloth map with a remarkable fidelity to the actual game world. The famous Ultima system of virtues that tied into the world’s geography, the character stats, and the game’s story about what happens when you turn the pursuit of virtue into harsh legalisms.
I had a few good runs back on my Apple II, but once I had to navigate the dungeons and some of their more impossible puzzle rooms, I would quit in frustration. (Several times I think I saved the game in an impossible-to-escape situation–there was only one save state.)
Incredibly randomly about a week ago I fired up Ultima 5. The DOS version off of GOG. Instead of a legal pad, I took notes on a Notion page, building a checklist of people I need to talk to or items I needed to secure. I did use some walkthroughs. Since my favorite part of Ultima has always been following all the conversation threads from one town to the next–to find out, say, what the mantra of Compassion is, or where to get a grappling hook for climbing mountains, or who knows the password the the loyal Resistance–I did all that legwork without a lot of recourse to the walkthrough. When I came to those pesky dungeons… Who has time to hand-chart those things, especially when they’re designed to confound mapping? I had a lot of help there from the walkthroughs.
Thanks to a LOT of that help in the final stretch, tonight I won Ultima 5: Warriors of Destiny, 34 years later.