The point I was hoping to discuss is whether there really have been any games released in 2004 whose impact will still be felt years from now, just like Starcraft, Half-Life and the other games I mentioned. Were there any games released in 2004 that will inspire an entire subgenre of clones like Diablo did? Were there any games that will kick off huge, massive franchises like Baldur’s Gate, Gran Turismo, and Rainbow Six did?
I don’t know what that T.Rex DX guy is throwing a hissy fit for, but it’s a good question and well worth considering. There’s no denying that some really strong titles are coming out, but they’re not the same as the wild bursts of creative energy we saw in '98.
These are more like the latest in an increasingly refined series of commercially palatable titles, created by mature developers at the peak of their game. Halo 2, Half-Life 2, World of Warcraft, Dawn of War, Ratchet & Clank III, GTA: San Andreas, Doom 3, Metal Gear Solid 2, Metroid Prime 2. Joint Ops, Battlefield: Vietnam, UT2004, Sims 2, Mario Golf Advance, Rome: Total War, and so on. Nothing new, but a lot that’s simply better.
Even the really clever new stuff from the young developers – Painkiller, Eve of Destruction, Kohan II – laregely fits the profile of refined instances of established genres. I don’t doubt that in two, three, four years, they’ll be supplanted by the next wave of first person shooters, RTSs, RPGs, and MMOs.
1998 was special in a way that 2004 isn’t. Don’t get me wrong. I’m loving 2004 so far (I just wish it weren’t all hitting me at once). But it doesn’t have the sense of discovery and revelation that 1998 had.
-Tom