Just to confirm, generals can still breed while deployed right? I think early on it was not the case.
Yes, they can.
When you discover a new set of laws a window pops up allowing you to choose one. There is also a choice to let the courts decide. That only opens the Laws window, correct? It kind of would have been cool if it randomly picked one for free or reduced cost - maybe influenced by the types of families and the number of cities they have or other factors.
Correct. That âeventâ is basically just a shortcut for opening the law screen and doing it yourself.
Keep playing! Youâll frequently encounter stuff like this. Itâs how the event system works.
-Tom
Suggestion for @SorenJohnson . I know Iâve seen some windows that list notable characters that will have their opinion affected by a particular choice. This doesnât happen when choosing a law. It would be nice to try and add it on any screen that affects character opinions because it is impossible for me to remember the traits of characters and it would interrupt the game flow too much to try and look it up.
Also, in addition to listing the affected characters it would be nice to color code them to show whether their opinion will go up or down. Otherwise we need to get the tooltip for each character and look for the relevant trait on their tooltip.
Thanks for the consideration!
Ahh cool. Now that you mention it I think I have seen that. Iâm not sure it was for a law or something else though.
I believe archetypes react to laws, not individual characters per se. You can see the opinion adjustments for each law in the encyclopedia entry for that law, but most of it is pretty intuitive.
However, I canât imagine a situation where you would pick a law based on the mere +20 or so opinion for a single character. But if youâre playing that way, it should be pretty easy to keep straight what he or she likes. The more relevant effect of a law â aside from the law itself, of course â is how a family feels about it, because this is the opinion that will âtrickle downâ to your cities and military units. And this is listed with bright colorful icons on the law screen!
-Tom
Youâre right, it is an archetype - like Hero. It wouldnât be the primary factor for choosing a law, but in some cases where I donât have a strong preference it may tip the scales if I can improve the relations with a leader I really donât want to fight, or a family that Iâm having trouble keeping happy. Especially if multiple characters are effected because of the archetype.
The fact that I worry about details like the above is probably why I have trouble getting into the character part of the game because it overloads my brain :-) I probably worry about details because I know they exist even if it by practical standards I probably donât need to consider it.
When I played my other games I was playing at a lower difficulty (The good or the strong), and it was easy to keep people happy for the most part. Iâm playing on the Noble now and itâs more difficult to keep everyone happy. Probably because discontent rises faster.
Not to sound like Iâm talking down to you, but you do realize that implementing a law costs 400 civics, right? And thereâs no handy shortcut to buy those civics, unlike some of the other resources. Laws are expensive, and for good reason. If youâre just looking to improve a characterâs opinion of you, there are far cheaper ways to do it! An influence mission is a mere 200 money, I believe.
And if youâre at the point where youâre still learning the game, you should be implementing laws for their effect, period. The way laws play into opinion is a minor element of a couple of much larger systems, and if youâre having trouble tracking which archetypes prefer which laws, itâs probably because thereâs no pressing gameplay need to do so. :)
-Tom
I take no offense Tom. Iâve pretty much been ignoring many of the character features in my prior games, except for obvious things that I need to do - trying to improve family relations, using the chancellor to lower discontent in cities, etc⌠This is the first game I was really trying to engage with the characters. I tend to go down rabbit holes and think if I see some bit of data (like that laws effect opinion), then I should pay attention to it. I need to go with the flow more instead of thinking everything is important. I appreciate your input :-)
Old World is so rich for that, isnât it? I can literally spend an hour taking a single turn because I like poring over all the little narrative details that come together in my games (aka âTom Chick attempting to stream Old Worldâ). It feels alive in a way that a Civilization or Crusader Kings map canât.
Anyway, donât let me tell you how to play! I just hate to think youâre getting overwhelmed by details of middling importance. :)
-Tom
How do I change state religion?
Also, I love the in-game music. Especially the Bulgarian State Television Female Choir. Especially Ei Mori Roujke.
Like the music, I think you need to unlock it. Itâll be somewhere down at the bottom of the tree, perhaps halfway across.
There will be an âAdopt as State Religionâ button for every world religion. Select the religion you like, and the button will be on the upper left of your screen. If there are extenuating circumstances, the button should indicate why it canât be pressed.
-Tom
This is a little inconsistent with the UI for almost every other similar task, which can be accessed through one of your council, OR through the context menu for the âtargetâ of the action. Change state religion can only be accessed through the latter as far as I could tell.
I think it would make sense to make âchange state religionâ have your ruler as the âsubjectâ of the action, to make it consistent with the UI paradigm for most other things in the game.
The potential confusion here is that your leaderâs religion might not be the stateâs religion. His personal religion and your civilizationâs religion are two entirely different parameters. Associating them in the interface might make it easier for you personally to find the button, but could it also lead to confused inferences about religion? :)
Iâm guessing Mohawk has had this very discussion, and they made a decision after hashing out the pros and cons. I donât pretend to know the best answer, though.
BTW, the changes to cleric families currently on the test branch seem like theyâre going to introduce significant changes to playing religious nations.
-Tom
Oh good! The cleric changes could give me a reason to dive back on.
So plain old addiction isnât reason enough? ;)
I was happily addicted for quite some time, and then decided to take a break, so not addicted at the moment. Might become so again, thoughâŚ