Old World (pka Ten Crowns) from Soren Johnson

Then sounds like the balance isn’t bad, just my game style doesn’t favor achievements. ;)

That’s really interesting. Is the split roughly constant across difficulty levels?

That would work also the Genghis Khan Mongol Hordes attacking.

Question for @SorenJohnson. What is the possibility for adding new feature is there in the design for adding new features like mine or @BloodyBattleBrain, Are we heads down, fixing bugs and tweaking balance so don’t waste our time with crazy ideas, or are we early in the beta process and we welcome input.

Personally, I feel more comfortable putting ideas out in this forum, than Discourse, but I’m pretty flexibility. Fundamentally, how can we help make this a better game?

I’m finding the random leader option isn’t so random.

1st game - egypt till about turn 100… ok i know what i’m doing now, i’ll start again and play it properly.

note: i play on huge, all civs, everything set to random if i can set it to random, otherwise all other settings are default.

able: I get rome… i win by ambition
just: i get rome again… i win by score
noble: weird… i got rome again… i win by score again
strong: assyria… oh finally somebody different… i lose
strong: assyria again… hmm maybe i’m not playing to thier strengths… i lose again
strong: assyria again!.. nope not doing them again… reroll
strong: rome… well ugh… i’ve won 3 times on them… might as well give them a crack… up to turn 60, 5/10 ambitions complete, on top of the score meter… doing ok so far…

but i’m concerned the random leader option isn’t so random.

I’m playing on the regular (not test) branch, and it appears they released a Unity Development build? (0.1.38195 5/19/2020) I get red debug spew and callstacks to the screen sometimes, and the game is gobbling up memory. Last I saw it over 6 GB in task manager before it crashed. Anyone else seeing this? I tried verifying the install from the Epic client and nothing changed.

Atilla the Hun might be more appropriate for the setting. ;) I think you’re onto something with an invasion endgame, especially for a points victory. I’d guess most conquered cities go unnoticed as players start steamrolling. But having a horde show up would create new opportunities to create fortified and recruitment cities close to the frontier in the late game.

How many cities does it take to win a points victory? I have 10 in my current game and expect I’ll need to conquer 10 more to win, with wonders. With 15-20 cities, players would have a sizeable territory to defend (and could afford to lose a few with ruining the enjoyment of the game).

Make the victory condition be protecting your capital long enough to declare a truce with the barbarians and you’d have something like the late stage of the Roman empire. Could really fit the theme.

The main reason I don’t like the Atilla start (or the Barbarian Invasion start before it) in Rome: Total War is the unfamiliarity of the declining empire I’ve inherited. It’d be a lot of fun to defend and slowly cede and empire I just spent hours building.

I hate it when my 18yr old daughter gets marraige proposals from men in thier 40’s… yet my 18yr old sons don’t get marriage requests from women in thier 40s. It goes both ways, but never seems to happen in old world.

You are right, it was very rare in the Old World for women over 40 to marry rulers, because the purpose is to secure an heir. Back then, women over 25 were not a good marriage prospect (infant mortality rate was high, and women with poor health died at child birth or from complications more frequently then you’d think), so women who were young and healthy and from royal blood were rare. One would occasionally end up with a Bloody Mary, but that was the “old-days”, mind you Queen Mary was around the 16th century, so a thousand years after the Classical Antiquity and that was still an issue. On the other hand, men in their 25th year were in their prime. While the game is not a historical simulation, there are things we are trying to stick to history with. That is how it was in the Classical Antiquity, and we try to stick to facts as closely as possible. Having said all that, I am very grateful I have secured the heirs necessary.

Seems like unit rotation starts with military units some turns and workers on others. It’s a bit frustrating, because when I’m not paying attention I’ll exhaust my orders before getting to military units in combat.

Other than that, I’m enjoying the game. Still stumbling through things, but I think I’ll finish this game. I’ve had two extended wars and have been impressed. This last one was a long stalemate. It was very clear when reinforcements arrived and the AI made a push, and when those pushes petered out. I was feeling the lack of infrastructure throughout the war, and although I’m now about to win I feel overextended.

It’s a fun game.

I really don’t want to turn this into political discussion, but I’m very grateful that you stuck to historical accuracy as opposed to modern sensibilities. I hesitated to reply to his comments, since I’m neither a woman nor have kids, but since you are both and designer…

That said you may want to explicitly put in the design notes some explanation. “Child labor, child brides, sacrifices and slavery are all really bad things, but very common during this time period.”, to fend off the PC police.

It won’t turn into a political one because we are talking about ancient history.
Back then marrying an 18 yr old was not a call for “child bride”. It is not considered child bride today.
We have child labor, but that is by way of events, and because it was historically considered child labor. We have slavery, and the player gets to choose which laws to adopt. Unfortunately civilizations are set by many things, but some of those things are norms, and in the old world these were norms of most if not all civilizations. heck, I just got Soren to agree on polygamy, because many leaders had multiple wives, one of them was Philip II. I am trying to convince him to allow castration and incest, lol, this part is a joke, though I am only half-joking about castration.
Also, thank you for your kind words, I do not take what you said for granted.

the only red text i’m getting lately is a missing audio file for rebels from bad family opinions, But with all messages, i just save, exit and reload. Yes, i know its been mentioned that its a backend thing, but i’ve ignored it to my peril, till eventually i got a system error and the game ran extremely sluggish all day afterwards (even after rebooting the computer), so i’m loath to ignore those warnings again.

seems to be running ok now, but not as smooth as it was previously. Might have to re-install at some point.

thank you. I guess if i didn’t ask, somebody else might have querried it. I wonder tho, if the choice was made to have the inheritance as female only (don’t know the name off hand), do the rules change, so that younger men get marriage requests from women in thier 40s? or is it just a blanket rule regardless of inheritance?

re: end game discussion, all the suggestions given are tried and tested methods that may or maynot work, but ultimately are something static that can be worked around and beaten consistantly.

The end game needs to tie in with old world 2, or in some respects the precursor to what to expect in old world 2. This could be something as simple as a dynastic simulator to see where your dynasty evolves into, based on your gameplay decisions and rise to winning, it can extrapolate and plot the further rise of your dynasty and show you where it goes, assuming of course old world 2 continues on from where it left off…

I’m sure its crossed your mind, where can we go after this… so any endgame is going to tie into this expansion or successor.

I’m usually happy to get the “make elder specialists” Ambition. By the time such an Ambition shows up, it’s typically taking me a couple years to make an apprentice, and maybe 4 or 5 years to make the elder. Not a big deal at all.

Also, I’ve won all my games with Ambitions. I have yet to win a Score victory. I think Ambitions are more fun. Sure, occasionally an Ambition is difficult or impossible, but usually they’re feasible for me, even on higher difficulties. In the Magnificent game of the week, I had a shot at winning on Ambitions; I completed 6 but was on the verge of #7s and 8 when I lost.

All that said, one truly impossible Ambition would indeed halt progress until my leader kicks the bucket. In such a case, should I consider abdicating?

So I guess the test branch is still broken? Just captured a Roman city and the box that opens up to assign which family gets it, while certainly larger than I recall it being when it worked, doesn’t now actually give you a choice on which family. It’s like the box where the three choices would be is cut off so you can’t see it.

This btw does appear to be game breaking as you can’t end the turn.

Supposedly, closing the popup and hitting 5 works (but this will be fixed on Monday).

Just to be clear, closing the popup and hitting 5 just gets you past this or allows you to still choose a family?

Gets you past it

Ok, cool. I saved where I ran into it, so I’ll load back up and hit 5 and carry on. Just curious, and I’m sure I’ll find out when I do it, is it random then which family gets assigned of the three?

How do forts work and how have you used them? The in-game help just says Heal 1 and “Prevents barbarian respawning”. I only recently realized that a worker can build a fort anywhere (except, I assume, inside someone else’s borders).