Old World (pka Ten Crowns) from Soren Johnson

Thanks for the warning on alliances. I’d been wondering about it, because once or twice my ally did not drag me into their war, which pleasantly surprised me. At least, that’s what I recall happening. So maybe it doesn’t happen automatically?

That is something I’d like to know as well, I don’t know if it’s automatic or not.

And it does impact the decision whether to form alliances because while it’s nice if they join in to help defend your empire, my experience with AI allies is at best you know one potential opponent is off the board but from a war effort perspective the best you can expect from them is a bit of sniping at a common enemy but nothing remotely decisive.

That’s balanced against unexpectedly being dragged into a war.

I’ll make a point of keeping an eye on whether being allies automatically drags you into their wars.

New campaign as Babylon on a large map. Interesting development so far, just barely met Egypt and just got the news they’ve been eliminated.

I don’t recall that happening in my previous campaigns.

Interesting to hear one empire AI took out another one.

I tried a couple games on large maps with the barbarian settings cranked up, just to get a feel for being surrounded by endless implacable barbs. Both times I found that instead the majors were all crammed in around me. I wonder whether there is something about their map generation that does not on large maps, which would make ferocious wars between majors more likely early on.

I wonder that as well because in the first 50 years I easily ran into every other empire on the map, with one scout I probably ran into 3 of the 4 w/in 25.

So they didn’t at least on this go feel that spread out even on a large map.

Yeah, could be coincidental, between the two of us n=3. But I suspect that this is part of Soren’s pot stirring philosophy. The idea that the game works when there is friction and sticks can be thrown into the spokes of your trike – insult ruler A or insult rule B. No hiding off by yourself insulated from such stuff.

And I have to admit, the couple times I did, but some accident, manage to insulate myself, those were my least entertaining playthroughs. Even if some of the potstirring stuff makes me go “Oh for God’s sake” at the moment. :)

Yeah, I’m kind of just laughing at it because I started this campaign on large in order to stay more by myself so I could at least try and for once win a campaign by completing achievements.

One of the empires is a bit more off by itself even if a couple are by me, and that in and of itself spells a problem because Carthage off by itself is building wonders and pulling ahead, while I’m in amongst a couple empires bordering me who are of course mad simply because I border them, we both know where that’s going.

This game so hits a sweet spot for me I just keep starting new campaigns.

I rarely decide to attack other nations, though i realize I would win faster if i did it more often. but I dont think i have ever finished a game without fighting at least 2 other nations at least once each.

Yep, I typically don’t go looking for trouble myself, but it usually finds me. ;)

But in the campaign I described above where I was losing to Egypt, that one I initiated because I was going to lose otherwise.

New test version. Some notable upgrades visually - city labels a lot easier to read and show a progress bar for what they are training/doing.

I seem to have misplaced discord, so I don’t have the patch notes.

That new city label is rather snazzy and informative. I have found these make targeting an enemy on the city tile rather difficult.

And there are some new map effects buttons bottom right, one of which is zone of control.

Edit: just tried submitting error report and it came back couldn’t do it try again later. Got a screen full of red errors and and lost the ability to move or do anything , it’s game breaking (and by game breaking I mean even the menu to load an old save stops working, so not saying game breaking casually here, this has killed this campaign)

Yikes, you mean the bug submission report killed your campaign? That is truly awful. I gave up on the bug-submission form after it crashed me a few weeks ago, but it didn’t kill my entire campaign. Maybe Soren will read your post here, or I could post about it on the Discord bug-reports section if you like.

Update on the test branch includes:

Design
Aesthetics has been replaced with Vaulting
Vaulting has been replaced with Ballistics
The Lateen Sail and Jurisprudence techs have been swapped
Some goal and law adjustments have been made to coincide with these changes
Monasteries no longer require Urban adjacency
Units of dead nations now become rebels
Some Archetypes have received some buffs when placed as a general of a unit
Hero Generals: +10% Strength
Commander Generals: +10% Adjacent Defense if same unit
Tactician Generals: Immune to Critical Hits
Zealot Generals: Can Heal in Neutral Territory
Schemer Generals: Hidden in Forests
The Maintenance cost from empty improvements has been increased
Surrounding a city site with your territory turns it into a Minor City
This feature works with the One City challenge
A One City Challenge option has been added to the Single Player set up screen
Diplomacy missions can now be disabled based on opinion
A competitive opponent level has been added
This setting can be found in the AI aggression dropdown in the game set up screen
This setting makes the AI more likely to declare war on you if you get close to winning by points
Naval ZOC now blocks water transport

UI
The City Widget appearance has been updated
There is now a unit cycler for naval units
Scouts have been added to this cycler group
Undo and Redo buttons have been moved and are now located on both sides of the leader portrait
Closing certain events will now open a minimized panel for the event above the leader portrait
There is now a luxuries button present within the city view, allowing you to send luxuries to cities
Sending luxuries to a city reduces the city’s discontent by 1
The worker filter buttons have been changed back to their original design
These filters have been updated with new icons and a highlight state to show which filter is selected
You can now switch active research on the tech tree with CTRL + Click
The attack screen has received some polish updates
Font on the Choose Leader screen has been updated
Archetype help text has been added to Heir education options
Map overlay options have been changed from a dropdown menu to buttons for each option
Players can use Shift + Click to lock an overlay
There are also hotkeys associated with each overlay
Promote, Upgrade, and Add General actions will now highlight when an action is available
A confirm button has been added to the rename pop up
There is now a character limit associated with renaming
The appearance of the game log buttons has been adjusted
The world text font has been updated
The Help Screen has received some polish updates

AI
Adjusted AI specialist value to encourage earlier founding of religions
AI will now make alliances with each other
Improved AI Scouting
Improved worker AI
AI improvements and fixes

Not quite sure I understand - when you start the game now, the load button doesn’t work at all? What if you switch back to the regular version? (Backup your save game, though, as it should still work in a future versions.)

I wonder what this means.

I can reload a save from the auto directory, which is what I did when I first ran into this issue. And then as I proceed to attempt moving around I run into a point (did this a couple times in fact) where I move and the screen fills up with a dozen red error messages at which point I can’t move units or even get the menu to work other than to exit to front load screen or exit the game.

This evening I’ll try loading the save from the regular version and see what happens.

Edit: loaded the save in the main and ran a few turns then switched back to test and that got me past the error that had me stuck

“Because you chuckleheads just can’t help yourselves” :)

There’s a map-option button for “Center bias”. Not clear if it only affects where the player starts or if it baises other nations to be toward the center (where you will be).

Good call out, and if I’m not mistaken it defaults to on looks like.

A bit surprised to learn that I had conquered the (old) world overnight while I slept. Had a 24 - 14 lead in scoring and was closing in on both of the remaining ambitions, but not sure exactly what triggered the victory notice.


It was time to start again anyway - the Highest Military ambition was going to be achieved by just sitting there having every city produce Conscripts while my legendary cities ran through the Archive and Treasury projects until I got to the Legendary.

Did Cathage have 12 VP before the turn where you got this event? You should need 28 to double their score. (I assume you are on the Test Branch?)