There are events in multiplayer. I think the only events that are deleted, are the ones where you have to choose between going to war with country A or B, unless you have ruler with certain skllls. The only problem with multiplayer is it takes a long time. That and Tom Chick, and CraigM ganging up on me and trying a take my 2nd city, the bastards.
I’m really puzzled by your trashing of the game. My impression is you haven’t played it, is that right? It sort of reminds me of people, who trash Teslas but haven’t driven them.
I understand for a lot of smart people, this game has a high learning curve. It wasn’t as hard for me as plenty of other games, despite the non-existent documentation other than tooltips, in early access.
I now understand that plenty of people really want to understand every aspect of the game before the really play it. I’m more of an experimental player, and I’m also perfectly happened to go back and reload10 turns once I’ve figured out a system works.
I think OW, is very much a single player game. I’ll disagree with Tom on the quality of the AI. Is it up to par with a smart human, no? But it provides a challenging opponent for me, and I’m not even at the highest levels. I really like how Soren (and team) has provide the player plenty of tools to customize their experience. For me I turn off the default put me in the center of the map. This gives me some room to expand without having to take out the other Nations early on. I also turned on the play to win option, which means the AI players will declare war as I get close to victory. This makes the end game more interesting for me, but for lots of other players hate the AI ganging up them in the end.
I think the point Tom is trying to make is that is very thoughtfully designed game. It solves many of the major problems with 4x games in a very elegant fashion. Soren has provided some wonderful writeups of thought process behind these tradeoff.
In the same way you can play chess without understanding the concept of pins or forks. You can play OW without understanding adjacency. At some point, I think the designer would want you to read the tooltips or manual, and understand you get bonus, building farms next to each other. But you can win the game by simply building farms if you need food, quarries if you need stone etc, with no regard to where you place them.
Likewise, there are multiple ways to expand your borders, many of which will come naturally. But to play well it helps to understand all the system. My knowledge of chess strategies stops at hold the center, and try to find pins and forks. My friends who are chess masters have read lengthy tomes, that go into all kinds of arcane strategies. I don’t need to know about them to appreciate that chess is an elegantly designed game.